/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 239 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
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H A D | ShaderManagerGLES.cpp | 337 float depthMin = gstate.getDepthRangeMin() / 65535.0f; in UpdateUniforms()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 239 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
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H A D | ShaderManagerGLES.cpp | 337 float depthMin = gstate.getDepthRangeMin() / 65535.0f; in UpdateUniforms()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 239 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
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H A D | ShaderManagerGLES.cpp | 337 float depthMin = gstate.getDepthRangeMin() / 65535.0f; in UpdateUniforms()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 244 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ConvertStateToVulkanKey()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 244 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ConvertStateToVulkanKey()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 244 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ConvertStateToVulkanKey()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 263 u16 getDepthRangeMin() const { return minz & 0xFFFF; } in getDepthRangeMin() function
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 263 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 263 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 263 u16 getDepthRangeMin() const { return minz & 0xFFFF; } in getDepthRangeMin() function
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 263 u16 getDepthRangeMin() const { return minz & 0xFFFF; } in getDepthRangeMin() function
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 263 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | GPUStateUtils.cpp | 718 float minz = gstate.getDepthRangeMin(); in ConvertViewportAndScissor()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | GPUStateUtils.cpp | 718 float minz = gstate.getDepthRangeMin(); in ConvertViewportAndScissor()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | GPUStateUtils.cpp | 718 float minz = gstate.getDepthRangeMin(); in ConvertViewportAndScissor()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 851 if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax()) in DrawSinglePixel()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 851 if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax()) in DrawSinglePixel()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 851 if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax()) in DrawSinglePixel()
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