Home
last modified time | relevance | path

Searched refs:getDepthRangeMin (Results 1 – 21 of 21) sorted by relevance

/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp239 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
H A DShaderManagerGLES.cpp337 float depthMin = gstate.getDepthRangeMin() / 65535.0f; in UpdateUniforms()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp239 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
H A DShaderManagerGLES.cpp337 float depthMin = gstate.getDepthRangeMin() / 65535.0f; in UpdateUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp239 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
H A DShaderManagerGLES.cpp337 float depthMin = gstate.getDepthRangeMin() / 65535.0f; in UpdateUniforms()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp244 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ConvertStateToVulkanKey()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp244 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ConvertStateToVulkanKey()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp244 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ConvertStateToVulkanKey()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h263 u16 getDepthRangeMin() const { return minz & 0xFFFF; } in getDepthRangeMin() function
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp263 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp263 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h263 u16 getDepthRangeMin() const { return minz & 0xFFFF; } in getDepthRangeMin() function
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h263 u16 getDepthRangeMin() const { return minz & 0xFFFF; } in getDepthRangeMin() function
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp263 if (gstate.getDepthRangeMin() == 0 || gstate.getDepthRangeMax() == 65535) { in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp718 float minz = gstate.getDepthRangeMin(); in ConvertViewportAndScissor()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp718 float minz = gstate.getDepthRangeMin(); in ConvertViewportAndScissor()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp718 float minz = gstate.getDepthRangeMin(); in ConvertViewportAndScissor()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp851 if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax()) in DrawSinglePixel()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp851 if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax()) in DrawSinglePixel()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp851 if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax()) in DrawSinglePixel()