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Searched refs:getDifficultyLevel (Results 1 – 10 of 10) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Ddifficulty.cpp73 DIFFICULTY_LEVEL getDifficultyLevel() in getDifficultyLevel() function
100 setDifficultyLevel(getDifficultyLevel()); in resetDamageModifiers()
H A Ddifficulty.h34 DIFFICULTY_LEVEL getDifficultyLevel();
H A Dconfiguration.cpp538 iniSetInteger("difficulty", getDifficultyLevel()); // level in saveConfig()
H A Dfrontend.cpp1811 switch (getDifficultyLevel()) in gameOptionsDifficultyString()
1934 setDifficultyLevel(seqCycle(getDifficultyLevel(), DL_EASY, 1, DL_INSANE)); in runGameOptionsMenu()
H A Dqtscript.cpp569 realDifficulty = (int)getDifficultyLevel(); in loadPlayerScript()
605 globalVars["difficulty"] = (int)getDifficultyLevel(); in loadPlayerScript()
H A Dkeybind.cpp1365 DIFFICULTY_LEVEL lev = getDifficultyLevel(); in kf_TogglePauseMode()
H A Dwzscriptdebug.cpp259 ASSERT(getDifficultyLevel() < difficulty_type.size(), "Bad DIFFICULTY_LEVEL"); in fillMainModel()
260 result["difficultyLevel"] = difficulty_type.at(getDifficultyLevel()); in fillMainModel()
H A Dgame.cpp4409 if ((game.type == LEVEL_TYPE::CAMPAIGN && difficulty > (int)getDifficultyLevel()) in skipForDifficulty()
/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h410 DifficultyLevel getDifficultyLevel() const { in getDifficultyLevel() function
H A Dgamestate.cpp3553 if( game_g->getDifficultyLevel() == DIFFICULTY_EASY ) in draw()
3555 else if( game_g->getDifficultyLevel() == DIFFICULTY_MEDIUM ) in draw()
3557 else if( game_g->getDifficultyLevel() == DIFFICULTY_HARD ) in draw()
3559 else if( game_g->getDifficultyLevel() == DIFFICULTY_ULTRA ) in draw()