Searched refs:getDifficultyLevel (Results 1 – 10 of 10) sorted by relevance
73 DIFFICULTY_LEVEL getDifficultyLevel() in getDifficultyLevel() function100 setDifficultyLevel(getDifficultyLevel()); in resetDamageModifiers()
34 DIFFICULTY_LEVEL getDifficultyLevel();
538 iniSetInteger("difficulty", getDifficultyLevel()); // level in saveConfig()
1811 switch (getDifficultyLevel()) in gameOptionsDifficultyString()1934 setDifficultyLevel(seqCycle(getDifficultyLevel(), DL_EASY, 1, DL_INSANE)); in runGameOptionsMenu()
569 realDifficulty = (int)getDifficultyLevel(); in loadPlayerScript()605 globalVars["difficulty"] = (int)getDifficultyLevel(); in loadPlayerScript()
1365 DIFFICULTY_LEVEL lev = getDifficultyLevel(); in kf_TogglePauseMode()
259 ASSERT(getDifficultyLevel() < difficulty_type.size(), "Bad DIFFICULTY_LEVEL"); in fillMainModel()260 result["difficultyLevel"] = difficulty_type.at(getDifficultyLevel()); in fillMainModel()
4409 if ((game.type == LEVEL_TYPE::CAMPAIGN && difficulty > (int)getDifficultyLevel()) in skipForDifficulty()
410 DifficultyLevel getDifficultyLevel() const { in getDifficultyLevel() function
3553 if( game_g->getDifficultyLevel() == DIFFICULTY_EASY ) in draw()3555 else if( game_g->getDifficultyLevel() == DIFFICULTY_MEDIUM ) in draw()3557 else if( game_g->getDifficultyLevel() == DIFFICULTY_HARD ) in draw()3559 else if( game_g->getDifficultyLevel() == DIFFICULTY_ULTRA ) in draw()