Home
last modified time | relevance | path

Searched refs:getDirToItemCentre (Results 1 – 11 of 11) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dsurrender_process.cpp71 Direction direction = a->getDirToItemCentre(*main); in run()
H A Dattack_process.cpp319 Direction dir = a->getDirToItemCentre(*target); in run()
616 if (curdir != a->getDirToItemCentre(*target)) in genericAttack()
655 targetdir = a->getDirToItemCentre(*target); in genericAttack()
755 targetdir = a->getDirToItemCentre(*target); in genericAttack()
H A Dgrant_peace_process.cpp133 int dir = caster->getDirToItemCentre(*t); in run()
H A Dpathfinder.cpp97 pout << "Trying hit in _direction " << _actor->getDirToItemCentre(*target) << Std::endl; in checkHit()
101 _actor->getDirToItemCentre(*target), this)) { in checkHit()
H A Dcombat_process.cpp238 return a->getDirToItemCentre(*t); in getTargetDirection()
H A Dactor.cpp1879 Direction dirtocontrolled = getDirToItemCentre(*controlled); in canSeeControlledActor()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dfire_type.cpp272 Direction splashdir = src->getDirToItemCentre(pt); in applySplashDamageAround()
H A Dfireball_process.cpp96 Direction targetdir = item->getDirToItemCentre(*t); in run()
H A Ditem.h298 Direction getDirToItemCentre(const Item &item2) const;
301 Direction getDirToItemCentre(const Point3 &pt) const;
H A Dtarget_reticle_process.cpp173 dirtoitem = mainactor->getDirToItemCentre(*item); in itemMoved()
H A Ditem.cpp656 Direction Item::getDirToItemCentre(const Item &item2) const { in getDirToItemCentre() function in Ultima::Ultima8::Item
666 Direction Item::getDirToItemCentre(const Point3 &pt) const { in getDirToItemCentre() function in Ultima::Ultima8::Item