Searched refs:getDirToItemCentre (Results 1 – 11 of 11) sorted by relevance
71 Direction direction = a->getDirToItemCentre(*main); in run()
319 Direction dir = a->getDirToItemCentre(*target); in run()616 if (curdir != a->getDirToItemCentre(*target)) in genericAttack()655 targetdir = a->getDirToItemCentre(*target); in genericAttack()755 targetdir = a->getDirToItemCentre(*target); in genericAttack()
133 int dir = caster->getDirToItemCentre(*t); in run()
97 pout << "Trying hit in _direction " << _actor->getDirToItemCentre(*target) << Std::endl; in checkHit()101 _actor->getDirToItemCentre(*target), this)) { in checkHit()
238 return a->getDirToItemCentre(*t); in getTargetDirection()
1879 Direction dirtocontrolled = getDirToItemCentre(*controlled); in canSeeControlledActor()
272 Direction splashdir = src->getDirToItemCentre(pt); in applySplashDamageAround()
96 Direction targetdir = item->getDirToItemCentre(*t); in run()
298 Direction getDirToItemCentre(const Item &item2) const;301 Direction getDirToItemCentre(const Point3 &pt) const;
173 dirtoitem = mainactor->getDirToItemCentre(*item); in itemMoved()
656 Direction Item::getDirToItemCentre(const Item &item2) const { in getDirToItemCentre() function in Ultima::Ultima8::Item666 Direction Item::getDirToItemCentre(const Point3 &pt) const { in getDirToItemCentre() function in Ultima::Ultima8::Item