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Searched refs:getDistanceFromPlayer (Results 1 – 8 of 8) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dplayer.h28 int getDistanceFromPlayer(Entity *);
H A Dplayer.c1458 int getDistanceFromPlayer(Entity *e) in getDistanceFromPlayer() function
/dports/games/legend-of-edgar/edgar-1.34/src/item/
H A Dtuning_fork.c79 …if ((strcmpignorecase(el->entity->requires, "TUNING_FORK") == 0 && getDistanceFromPlayer(el->entit… in activate()
/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Denemy_generator.c88 if (getDistanceFromPlayer(self) < (SCREEN_WIDTH / 2)) in entityWait()
H A Dfish.c199 if (player.health > 0 && player.environment == WATER && getDistanceFromPlayer(self) < SCREEN_WIDTH) in lookForPlayer()
320 if (getDistanceFromPlayer(self) > SCREEN_WIDTH || player.health <= 0 || player.environment == AIR) in attackPlayer()
H A Dpoltergiest.c153 if (getDistanceFromPlayer(self) > SCREEN_WIDTH) in throwBooks()
H A Dlarge_book.c2062 if (getDistanceFromPlayer(self) > SCREEN_WIDTH) in followPlayer()
/dports/games/legend-of-edgar/edgar-1.34/src/world/
H A Dspawner.c134 distance = self->health == -2 ? getDistanceFromPlayer(self) : 0; in spawn()