Searched refs:getElementStocks (Results 1 – 4 of 4) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.h | 520 void getElementStocks(int *n,int *fraction,Id id) const;
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H A D | game.cpp | 4450 start_sector->getElementStocks(&i_mined, &i_mined_fraction, ROCK); in runTests() 4462 start_sector->getElementStocks(&mined, &mined_fraction, ROCK); in runTests() 4849 sector->getElementStocks(&n, &fraction, (Id)i); in runTests() 4851 sector->getElementStocks(&n, &fraction, (Id)i); in runTests()
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H A D | gui.cpp | 1163 …gamestate->getCurrentSector()->getElementStocks(&n_elements, &fraction, (Id)this->element_index[i]… in refresh() 1434 gamestate->getCurrentSector()->getElementStocks(&n_elements, &fraction, element); in draw()
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H A D | sector.cpp | 2523 void Sector::getElementStocks(int *n,int *fraction,Id id) const { in getElementStocks() function in Sector
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