Searched refs:getEndingPosition (Results 1 – 3 of 3) sorted by relevance
356 Vector<int> dest = action->getEndingPosition() + Vector<int>(x,y); in decodeActionMove()367 assert (stack->getPos() == (action->getEndingPosition() - action->getPositionDelta())); in decodeActionMove()394 if (stack->isMovingToOrFromAShip(action->getEndingPosition(), on_ship) == true) in decodeActionMove()397 …ountArmyUnits(action->getEndingPosition()) + stack->size() > MAX_STACK_SIZE && GameMap::getFriendl… in decodeActionMove()404 stack->moveToDest(action->getEndingPosition(), skipping); in decodeActionMove()414 …getInstance()->getTile(action->getEndingPosition())->getType(), GameMap::getInstance()->getTile(ac… in decodeActionMove()
220 Vector<int> getEndingPosition() const {return d_dest;}; in getEndingPosition() function
3688 points.push_back(action->getEndingPosition()); in getStackTrack()4119 dest = move->getEndingPosition(); in setPathOfStackToPreviousDestination()4124 dest = move->getEndingPosition(); in setPathOfStackToPreviousDestination()