Searched refs:getExitInfo (Results 1 – 8 of 8) sorted by relevance
/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | sector.h | 85 …void getExitInfo(const Math::Vector3d &start, const Math::Vector3d &dir, struct ExitInfo *result) …
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H A D | lua_v1_set.cpp | 173 sector->getExitInfo(actor->getPos(), -actor->getPuckVector(), &e); in GetSectorOppositeEdge()
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H A D | sector.cpp | 474 void Sector::getExitInfo(const Math::Vector3d &s, const Math::Vector3d &dirVec, struct ExitInfo *re… in getExitInfo() function in Grim::Sector
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H A D | actor.cpp | 902 currSector->getExitInfo(_pos, puckVec, &ei); in walkForward()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | sector.h | 85 …void getExitInfo(const Math::Vector3d &start, const Math::Vector3d &dir, struct ExitInfo *result) …
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H A D | lua_v1_set.cpp | 173 sector->getExitInfo(actor->getPos(), -actor->getPuckVector(), &e); in GetSectorOppositeEdge()
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H A D | sector.cpp | 484 void Sector::getExitInfo(const Math::Vector3d &s, const Math::Vector3d &dirVec, struct ExitInfo *re… in getExitInfo() function in Grim::Sector
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H A D | actor.cpp | 902 currSector->getExitInfo(_pos, puckVec, &ei); in walkForward()
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