Home
last modified time | relevance | path

Searched refs:getFGObjAnimCurrentDirection (Results 1 – 3 of 3) sorted by relevance

/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dfgobjects.h115 Sint32 getFGObjAnimCurrentDirection(const Uint32 obj);
H A Dfgobjects.cpp408 Sint32 getFGObjAnimCurrentDirection(const Uint32 obj) { in getFGObjAnimCurrentDirection() function
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaBindings/source/
H A Dbl_lua_obj_anim.cpp230 loopDirection = getFGObjAnimCurrentDirection(objid); in luaObjAnimCurrentDirection()