/dports/games/glest/glest_source_3.2.2/source/glest_game/game/ |
H A D | stats.h | 58 …const string &getFactionTypeName(int factionIndex) const {return playerStats[factionIndex].faction… in getFactionTypeName() function
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H A D | game_settings.h | 52 const string &getFactionTypeName(int factionIndex) const {return factionTypeNames[factionIndex];} in getFactionTypeName() function
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/dports/games/glest/glest_source_3.2.2/source/glest_game/main/ |
H A D | battle_end.cpp | 98 textRenderer->render(stats.getFactionTypeName(i), textX, bm+280); in render()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/ |
H A D | stats.h | 106 …const string &getFactionTypeName(int factionIndex) const {return playerStats[factionIndex].faction… in getFactionTypeName() function
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H A D | game_settings.h | 200 const string &getFactionTypeName(int factionIndex) const { in getFactionTypeName() function
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H A D | game.cpp | 851 factionName= settings->getFactionTypeName(i); in loadHudTexture() 931 result = extractFactionLogoFile(loadingImageUsed, settings->getFactionTypeName(i), in findFactionLogoFile() 1126 factions.insert(gameSettings.getFactionTypeName(i)); in load() 5474 factionInfo += " [" + formatString(this->gameSettings.getFactionTypeName(i)) + in update()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/ |
H A D | battle_end.cpp | 136 …string currentFactionName_factionPreview = gameSettings->getFactionTypeName(stats.getThisFactionIn… in getBattleEndVideo() 211 …string currentFactionName_factionPreview = gameSettings->getFactionTypeName(stats.getThisFactionIn… in getBattleEndMusic() 633 textRenderer->render(stats.getFactionTypeName(i), textX, bm+280); in render()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/network/ |
H A D | network_message.cpp | 118 data.factionTypeNames[i]= gameSettings->getFactionTypeName(i); in NetworkMessageLaunch()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/world/ |
H A D | world.cpp | 537 const FactionType *ft= techTree.getType(gs->getFactionTypeName(i)); in initFactionTypes() 543 stats.setFactionTypeName(i, formatString(gs->getFactionTypeName(i))); in initFactionTypes()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_load_game.cpp | 364 newGameSettings.getFactionTypeName(newGameSettings.getThisFactionIndex()).c_str() : "")); in mouseClick()
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H A D | menu_state_connected_game.cpp | 3561 if(originalGamesettings.getFactionTypeName(i)==displayedGamesettings.getFactionTypeName(i)){ in update() 3562 displayedGamesettings.setFactionTypeName(i,receivedGameSettings->getFactionTypeName(i)); in update() 3563 originalGamesettings.setFactionTypeName(i,receivedGameSettings->getFactionTypeName(i)); in update() 3578 string faction=displayedGamesettings.getFactionTypeName(i); in update() 5115 listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false); in setupUIFromGameSettings() 5171 …currentFactionName_factionPreview != gameSettings->getFactionTypeName(gameSettings->getThisFaction… in setupUIFromGameSettings() 5174 …currentFactionName_factionPreview=gameSettings->getFactionTypeName(gameSettings->getThisFactionInd… in setupUIFromGameSettings()
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H A D | menu_state_custom_game.cpp | 2936 …currentFactionName_factionPreview != gameSettings.getFactionTypeName(gameSettings.getThisFactionIn… in update() 2939 …currentFactionName_factionPreview=gameSettings.getFactionTypeName(gameSettings.getThisFactionIndex… in update() 4153 string factionName = gameSettings.getFactionTypeName(i); in setupUIFromGameSettings()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/global/ |
H A D | core_data.cpp | 1414 …atformByteOrder::toCommonEndian(slotIndex) << "=" << gameSettings->getFactionTypeName(i) << std::e… in saveGameSettingsToFile() 1526 …tionTypeName [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,gameSettings->getFactionTypeName(i).c_str()); in loadGameSettingsFromFile()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/ |
H A D | server_interface.cpp | 2454 … factionindex: %d name: %s\n",startIndex,factionIndex,gameSettings.getFactionTypeName(factionIndex… in checkListenerSlots() 2466 … factionindex: %d name: %s\n",startIndex,factionIndex,gameSettings.getFactionTypeName(factionIndex… in checkListenerSlots() 2903 …verInfo["factionTypeName_" + intToStr(factionIndex)] = gameStats->getFactionTypeName(factionIndex… in publishToMasterserverStats()
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H A D | network_message.cpp | 771 data.factionTypeNames[i]= gameSettings->getFactionTypeName(i); in NetworkMessageLaunch()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | world.cpp | 2065 FactionType *ft= techTree->getTypeByName(gs->getFactionTypeName(i)); in initFactionTypes() 2074 stats.setFactionTypeName(i, formatString(gs->getFactionTypeName(i))); in initFactionTypes()
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