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Searched refs:getFactionTypeName (Results 1 – 16 of 16) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/game/
H A Dstats.h58 …const string &getFactionTypeName(int factionIndex) const {return playerStats[factionIndex].faction… in getFactionTypeName() function
H A Dgame_settings.h52 const string &getFactionTypeName(int factionIndex) const {return factionTypeNames[factionIndex];} in getFactionTypeName() function
/dports/games/glest/glest_source_3.2.2/source/glest_game/main/
H A Dbattle_end.cpp98 textRenderer->render(stats.getFactionTypeName(i), textX, bm+280); in render()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dstats.h106 …const string &getFactionTypeName(int factionIndex) const {return playerStats[factionIndex].faction… in getFactionTypeName() function
H A Dgame_settings.h200 const string &getFactionTypeName(int factionIndex) const { in getFactionTypeName() function
H A Dgame.cpp851 factionName= settings->getFactionTypeName(i); in loadHudTexture()
931 result = extractFactionLogoFile(loadingImageUsed, settings->getFactionTypeName(i), in findFactionLogoFile()
1126 factions.insert(gameSettings.getFactionTypeName(i)); in load()
5474 factionInfo += " [" + formatString(this->gameSettings.getFactionTypeName(i)) + in update()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/
H A Dbattle_end.cpp136 …string currentFactionName_factionPreview = gameSettings->getFactionTypeName(stats.getThisFactionIn… in getBattleEndVideo()
211 …string currentFactionName_factionPreview = gameSettings->getFactionTypeName(stats.getThisFactionIn… in getBattleEndMusic()
633 textRenderer->render(stats.getFactionTypeName(i), textX, bm+280); in render()
/dports/games/glest/glest_source_3.2.2/source/glest_game/network/
H A Dnetwork_message.cpp118 data.factionTypeNames[i]= gameSettings->getFactionTypeName(i); in NetworkMessageLaunch()
/dports/games/glest/glest_source_3.2.2/source/glest_game/world/
H A Dworld.cpp537 const FactionType *ft= techTree.getType(gs->getFactionTypeName(i)); in initFactionTypes()
543 stats.setFactionTypeName(i, formatString(gs->getFactionTypeName(i))); in initFactionTypes()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_load_game.cpp364 newGameSettings.getFactionTypeName(newGameSettings.getThisFactionIndex()).c_str() : "")); in mouseClick()
H A Dmenu_state_connected_game.cpp3561 if(originalGamesettings.getFactionTypeName(i)==displayedGamesettings.getFactionTypeName(i)){ in update()
3562 displayedGamesettings.setFactionTypeName(i,receivedGameSettings->getFactionTypeName(i)); in update()
3563 originalGamesettings.setFactionTypeName(i,receivedGameSettings->getFactionTypeName(i)); in update()
3578 string faction=displayedGamesettings.getFactionTypeName(i); in update()
5115 listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false); in setupUIFromGameSettings()
5171 …currentFactionName_factionPreview != gameSettings->getFactionTypeName(gameSettings->getThisFaction… in setupUIFromGameSettings()
5174 …currentFactionName_factionPreview=gameSettings->getFactionTypeName(gameSettings->getThisFactionInd… in setupUIFromGameSettings()
H A Dmenu_state_custom_game.cpp2936 …currentFactionName_factionPreview != gameSettings.getFactionTypeName(gameSettings.getThisFactionIn… in update()
2939 …currentFactionName_factionPreview=gameSettings.getFactionTypeName(gameSettings.getThisFactionIndex… in update()
4153 string factionName = gameSettings.getFactionTypeName(i); in setupUIFromGameSettings()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/global/
H A Dcore_data.cpp1414 …atformByteOrder::toCommonEndian(slotIndex) << "=" << gameSettings->getFactionTypeName(i) << std::e… in saveGameSettingsToFile()
1526 …tionTypeName [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,gameSettings->getFactionTypeName(i).c_str()); in loadGameSettingsFromFile()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dserver_interface.cpp2454 … factionindex: %d name: %s\n",startIndex,factionIndex,gameSettings.getFactionTypeName(factionIndex… in checkListenerSlots()
2466 … factionindex: %d name: %s\n",startIndex,factionIndex,gameSettings.getFactionTypeName(factionIndex… in checkListenerSlots()
2903 …verInfo["factionTypeName_" + intToStr(factionIndex)] = gameStats->getFactionTypeName(factionIndex… in publishToMasterserverStats()
H A Dnetwork_message.cpp771 data.factionTypeNames[i]= gameSettings->getFactionTypeName(i); in NetworkMessageLaunch()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dworld.cpp2065 FactionType *ft= techTree->getTypeByName(gs->getFactionTypeName(i)); in initFactionTypes()
2074 stats.setFactionTypeName(i, formatString(gs->getFactionTypeName(i))); in initFactionTypes()