Searched refs:getFarmeshStep (Results 1 – 4 of 4) sorted by relevance
42 int getFarmeshStep(MapDrawControl& draw_control, const v3POS & player_pos, const v3POS & block_pos);
289 int mesh_step = getFarmeshStep(m_control, getNodeBlockPos(cam_pos_nodes), bp); in updateDrawList()560 int mesh_step = getFarmeshStep(m_control, getNodeBlockPos(cam_pos_nodes), block->getPos()); in renderMap()
46 int getFarmeshStep(MapDrawControl& draw_control, const v3POS & playerpos, const v3POS & blockpos) { in getFarmeshStep() function
2504 …data->step = getFarmeshStep(data->draw_control, getNodeBlockPos(floatToInt(m_env.getLocalPlayer()-… in addUpdateMeshTask()