Searched refs:getFirstEmptySlot (Results 1 – 2 of 2) sorted by relevance
323 TilePoint getFirstEmptySlot(GameObject *obj);
1564 TilePoint GameObject::getFirstEmptySlot(GameObject *obj) { in getFirstEmptySlot() function in Saga2::GameObject1672 if ((firstEmptySlot = getFirstEmptySlot(obj)) != Nowhere) { in getAvailableSlot()