Searched refs:getFirstHero (Results 1 – 7 of 7) sorted by relevance
311 Army* getFirstHero() const;
1116 Hero *hero = static_cast<Hero*>(s->getFirstHero()); in computerSearch()1352 hero_strength = (*attacker)->getFirstHero()->getStat(Army::STRENGTH, true); in ruinfight()1380 loser->getFirstHero()->setHP(0); /* only the hero dies */ in ruinfight()1482 addHistory(new History_FoundSage(dynamic_cast<Hero *>(s->getFirstHero()))); in stackSearchRuin()1483 addHistory(new History_HeroRuinExplored(dynamic_cast<Hero*>(s->getFirstHero()), r)); in stackSearchRuin()1646 Hero *hero = dynamic_cast<Hero *>(stack->getFirstHero()); in conquerCity()1903 Hero *hero = static_cast<Hero*>(s->getFirstHero()); in doGiveReward()1937 addHistory(new History_HeroRewardRuin(dynamic_cast<Hero*>(s->getFirstHero()), r)); in giveReward()2915 Hero *hero = static_cast<Hero*>(s->getFirstHero()); in AI_maybePickUpItems()
595 Hero *hero = dynamic_cast<Hero*>(s->getFirstHero()); in oldPickupItems()615 Hero *hero = dynamic_cast<Hero*>(s->getFirstHero()); in oldPickupItems()
548 explorer->getFirstHero()->setHP(0); in decodeActionRuin()
362 Army* Stack::getFirstHero() const in getFirstHero() function in Stack
520 stack->getFirstHero()->getMoves() > 0 && in search_stack()
1658 SageDialog d(*window, sage, static_cast<Hero*>(stack->getFirstHero()), ruin); in on_sage_visited()1684 Glib::ustring hero = stack->getFirstHero()->getName(); in on_ruin_searched()1749 attackers->getFirstHero()->getName(), in on_ruinfight_started()2051 h = p->getActivestack()->getFirstHero(); in on_city_defeated()2557 hero = dynamic_cast<Hero*>(status_box->get_currently_selected_stack()->getFirstHero()); in on_inspect_activated()