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Searched refs:getFlagDamageAnimIfMoving (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp140 if (actor->isWalking() == 1 && !actor->getFlagDamageAnimIfMoving()) { in shoot()
H A Dactor.h234 bool getFlagDamageAnimIfMoving() const;
H A Ddebugger.cpp173 …i) = %i, showDamageWhenMoving = %i\n", actorId, animationMode, actor->getFlagDamageAnimIfMoving()); in cmdAnimation()
177 …i, inCombat = %i\n", actorId, actor->getAnimationMode(), actor->getFlagDamageAnimIfMoving(), actor… in cmdAnimation()
1954 actor->getFlagDamageAnimIfMoving()? "T" : "F", in cmdList()
2011 actor->getFlagDamageAnimIfMoving()? "T" : "F", in cmdList()
H A Dactor.cpp1060 bool Actor::getFlagDamageAnimIfMoving() const { in getFlagDamageAnimIfMoving() function in BladeRunner::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp140 if (actor->isWalking() == 1 && !actor->getFlagDamageAnimIfMoving()) { in shoot()
H A Dactor.h237 bool getFlagDamageAnimIfMoving() const;
H A Ddebugger.cpp176 …i) = %i, showDamageWhenMoving = %i\n", actorId, animationMode, actor->getFlagDamageAnimIfMoving()); in cmdAnimation()
180 …i, inCombat = %i\n", actorId, actor->getAnimationMode(), actor->getFlagDamageAnimIfMoving(), actor… in cmdAnimation()
2065 actor->getFlagDamageAnimIfMoving()? "T" : "F", in cmdList()
2127 actor->getFlagDamageAnimIfMoving()? "T" : "F", in cmdList()
H A Dactor.cpp1207 bool Actor::getFlagDamageAnimIfMoving() const { in getFlagDamageAnimIfMoving() function in BladeRunner::Actor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp262 return _vm->_actors[actorId]->getFlagDamageAnimIfMoving(); in Actor_Query_Flag_Damage_Anim_If_Moving()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp262 return _vm->_actors[actorId]->getFlagDamageAnimIfMoving(); in Actor_Query_Flag_Damage_Anim_If_Moving()