Searched refs:getFlagDamageAnimIfMoving (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | combat.cpp | 140 if (actor->isWalking() == 1 && !actor->getFlagDamageAnimIfMoving()) { in shoot()
|
H A D | actor.h | 234 bool getFlagDamageAnimIfMoving() const;
|
H A D | debugger.cpp | 173 …i) = %i, showDamageWhenMoving = %i\n", actorId, animationMode, actor->getFlagDamageAnimIfMoving()); in cmdAnimation() 177 …i, inCombat = %i\n", actorId, actor->getAnimationMode(), actor->getFlagDamageAnimIfMoving(), actor… in cmdAnimation() 1954 actor->getFlagDamageAnimIfMoving()? "T" : "F", in cmdList() 2011 actor->getFlagDamageAnimIfMoving()? "T" : "F", in cmdList()
|
H A D | actor.cpp | 1060 bool Actor::getFlagDamageAnimIfMoving() const { in getFlagDamageAnimIfMoving() function in BladeRunner::Actor
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | combat.cpp | 140 if (actor->isWalking() == 1 && !actor->getFlagDamageAnimIfMoving()) { in shoot()
|
H A D | actor.h | 237 bool getFlagDamageAnimIfMoving() const;
|
H A D | debugger.cpp | 176 …i) = %i, showDamageWhenMoving = %i\n", actorId, animationMode, actor->getFlagDamageAnimIfMoving()); in cmdAnimation() 180 …i, inCombat = %i\n", actorId, actor->getAnimationMode(), actor->getFlagDamageAnimIfMoving(), actor… in cmdAnimation() 2065 actor->getFlagDamageAnimIfMoving()? "T" : "F", in cmdList() 2127 actor->getFlagDamageAnimIfMoving()? "T" : "F", in cmdList()
|
H A D | actor.cpp | 1207 bool Actor::getFlagDamageAnimIfMoving() const { in getFlagDamageAnimIfMoving() function in BladeRunner::Actor
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 262 return _vm->_actors[actorId]->getFlagDamageAnimIfMoving(); in Actor_Query_Flag_Damage_Anim_If_Moving()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 262 return _vm->_actors[actorId]->getFlagDamageAnimIfMoving(); in Actor_Query_Flag_Damage_Anim_If_Moving()
|