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Searched refs:getFrameCounter (Results 1 – 25 of 50) sorted by relevance

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/dports/devel/juce/JUCE-f37e9a1/examples/GUI/
H A DAnimationAppDemo.h83 auto radius = 100 + 10 * std::sin ((float) getFrameCounter() * 0.1f + (float) i * 0.5f); in paint()
85 …t> p ((float) getWidth() / 2.0f + 1.5f * radius * std::sin ((float) getFrameCounter() * 0.02f + (… in paint()
86 …(float) getHeight() / 2.0f + 1.0f * radius * std::cos ((float) getFrameCounter() * 0.04f + (float)… in paint()
/dports/audio/carla/Carla-2.4.1/source/modules/juce_gui_extra/misc/
H A Djuce_AnimatedAppComponent.h59 int getFrameCounter() const noexcept { return totalUpdates; } in getFrameCounter() function
/dports/devel/juce/JUCE-f37e9a1/modules/juce_gui_extra/misc/
H A Djuce_AnimatedAppComponent.h59 int getFrameCounter() const noexcept { return totalUpdates; } in getFrameCounter() function
/dports/games/scummvm/scummvm-2.5.1/engines/lastexpress/
H A Dlastexpress.cpp151 uint32 LastExpressEngine::getFrameCounter() const { in getFrameCounter() function in LastExpress::LastExpressEngine
210 uint32 frameCounter = getFrameCounter(); in handleEvents()
H A Dlastexpress.h107 uint32 getFrameCounter() const;
H A Dhelpers.h60 #define getFrameCount() _engine->getFrameCounter()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/utils/
H A Djuce_OpenGLAppComponent.h51 int getFrameCounter() const noexcept { return frameCounter; } in getFrameCounter() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lastexpress/
H A Dlastexpress.cpp161 uint32 LastExpressEngine::getFrameCounter() const { in getFrameCounter() function in LastExpress::LastExpressEngine
227 uint32 frameCounter = getFrameCounter(); in handleEvents()
H A Dlastexpress.h108 uint32 getFrameCounter() const;
H A Dhelpers.h60 #define getFrameCount() _engine->getFrameCounter()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/tsage/
H A Dlogo.cpp177 _updateStartFrame = _vm->_events->getFrameCounter(); in setAnimMode()
187 _walkStartFrame = _vm->_events->getFrameCounter(); in setDestination()
228 uint32 currTime = _vm->_events->getFrameCounter(); in update()
257 uint32 currentFrame = _vm->_events->getFrameCounter(); in changeFrame()
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/scalpel/tsage/
H A Dlogo.cpp177 _updateStartFrame = _vm->_events->getFrameCounter(); in setAnimMode()
187 _walkStartFrame = _vm->_events->getFrameCounter(); in setDestination()
228 uint32 currTime = _vm->_events->getFrameCounter(); in update()
257 uint32 currentFrame = _vm->_events->getFrameCounter(); in changeFrame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Devents.h163 uint32 getFrameCounter() const { return _frameCounter; } in getFrameCounter() function
H A Dgame.cpp124 _scene._frameStartTime = _vm->_events->getFrameCounter(); in run()
495 _scene._frameStartTime = _vm->_events->getFrameCounter(); in loadGame()
585 out->writeUint32LE(_vm->_events->getFrameCounter()); in writeSavegameHeader()
H A Dscene.cpp284 _cycleTicks.push_back(_vm->_events->getFrameCounter()); in initPaletteAnimation()
307 uint32 frameCounter = _vm->_events->getFrameCounter(); in animatePalette()
411 _frameStartTime = _vm->_events->getFrameCounter(); in doFrame()
479 uint32 newTime = _vm->_events->getFrameCounter(); in doFrame()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Devents.h163 uint32 getFrameCounter() const { return _frameCounter; } in getFrameCounter() function
H A Dgame.cpp126 _scene._frameStartTime = _vm->_events->getFrameCounter(); in run()
497 _scene._frameStartTime = _vm->_events->getFrameCounter(); in loadGame()
587 out->writeUint32LE(_vm->_events->getFrameCounter()); in writeSavegameHeader()
H A Dscene.cpp286 _cycleTicks.push_back(_vm->_events->getFrameCounter()); in initPaletteAnimation()
309 uint32 frameCounter = _vm->_events->getFrameCounter(); in animatePalette()
413 _frameStartTime = _vm->_events->getFrameCounter(); in doFrame()
481 uint32 newTime = _vm->_events->getFrameCounter(); in doFrame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Devents.h83 uint32 getFrameCounter() { return _frameCounter; } in getFrameCounter() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Devents.h159 uint32 getFrameCounter() const { return _frameCounter; } in getFrameCounter() function
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Devents.h159 uint32 getFrameCounter() const { return _frameCounter; } in getFrameCounter() function
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Devents.h83 uint32 getFrameCounter() { return _frameCounter; } in getFrameCounter() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/
H A Devents.h148 uint32 getFrameCounter() const { return _frameCounter; } in getFrameCounter() function
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Devents.h148 uint32 getFrameCounter() const { return _frameCounter; } in getFrameCounter() function
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/
H A Devents.h221 uint32 getFrameCounter() const { in getFrameCounter() function

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