Searched refs:getFriendlyStack (Results 1 – 11 of 11) sorted by relevance
272 Stack *s = GameMap::getFriendlyStack(*j); in attackNearbyEnemies()307 Stack *s = GameMap::getFriendlyStack(*i); in attackNearbyEnemies()348 Stack *s = GameMap::getFriendlyStack(*i); in attackNearbyEnemies()379 Stack *s = GameMap::getFriendlyStack(*i); in attackNearbyEnemies()465 Stack *s = GameMap::getFriendlyStack(*i); in visitTemples()517 Stack *s = GameMap::getFriendlyStack(*i); in visitRuins()548 Stack *s = GameMap::getFriendlyStack(*i); in pickupItems()786 Stack *d = GameMap::getFriendlyStack(city->getPos() + Vector<int>(i,j)); in allocateDefensiveStacksToCity()
106 Stack *getFriendlyStack(Player *owner) const;
120 Stack *stack = stile->getFriendlyStack(p); in getFreeStack()
166 Stack *StackTile::getFriendlyStack(Player *owner) const in getFriendlyStack() function in StackTile
441 static Stack* getFriendlyStack(Vector<int> pos);
357 Stack *s = GameMap::getFriendlyStack(dest); in decodeActionMove()397 …->getEndingPosition()) + stack->size() > MAX_STACK_SIZE && GameMap::getFriendlyStack(action->getEn… in decodeActionMove()
419 Stack *s = GameMap::getFriendlyStack(it); in computerTurn()
443 s = getFriendlyStack(Vector<int>(x,y)); in addArmyAtPos()1088 Stack* GameMap::getFriendlyStack(Vector<int> pos) in getFriendlyStack() function in GameMap1090 return getStacks(pos)->getFriendlyStack(Playerlist::getActiveplayer()); in getFriendlyStack()
1009 stack = GameMap::getFriendlyStack(current_tile); in set_control_key_down()
1331 Stack *o = GameMap::getStacks(city->getPos())->getFriendlyStack(neu); in on_city_fight_finished()
703 Stack *join = GameMap::getFriendlyStack(pos); in stackSplitAndMove()