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Searched refs:getFriendlyStack (Results 1 – 11 of 11) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DAI_Allocation.cpp272 Stack *s = GameMap::getFriendlyStack(*j); in attackNearbyEnemies()
307 Stack *s = GameMap::getFriendlyStack(*i); in attackNearbyEnemies()
348 Stack *s = GameMap::getFriendlyStack(*i); in attackNearbyEnemies()
379 Stack *s = GameMap::getFriendlyStack(*i); in attackNearbyEnemies()
465 Stack *s = GameMap::getFriendlyStack(*i); in visitTemples()
517 Stack *s = GameMap::getFriendlyStack(*i); in visitRuins()
548 Stack *s = GameMap::getFriendlyStack(*i); in pickupItems()
786 Stack *d = GameMap::getFriendlyStack(city->getPos() + Vector<int>(i,j)); in allocateDefensiveStacksToCity()
H A Dstacktile.h106 Stack *getFriendlyStack(Player *owner) const;
H A DLocationBox.cpp120 Stack *stack = stile->getFriendlyStack(p); in getFreeStack()
H A Dstacktile.cpp166 Stack *StackTile::getFriendlyStack(Player *owner) const in getFriendlyStack() function in StackTile
H A DGameMap.h441 static Stack* getFriendlyStack(Vector<int> pos);
H A Dnetwork_player.cpp357 Stack *s = GameMap::getFriendlyStack(dest); in decodeActionMove()
397 …->getEndingPosition()) + stack->size() > MAX_STACK_SIZE && GameMap::getFriendlyStack(action->getEn… in decodeActionMove()
H A Dai_fast.cpp419 Stack *s = GameMap::getFriendlyStack(it); in computerTurn()
H A DGameMap.cpp443 s = getFriendlyStack(Vector<int>(x,y)); in addArmyAtPos()
1088 Stack* GameMap::getFriendlyStack(Vector<int> pos) in getFriendlyStack() function in GameMap
1090 return getStacks(pos)->getFriendlyStack(Playerlist::getActiveplayer()); in getFriendlyStack()
H A Dgamebigmap.cpp1009 stack = GameMap::getFriendlyStack(current_tile); in set_control_key_down()
H A Dgame.cpp1331 Stack *o = GameMap::getStacks(city->getPos())->getFriendlyStack(neu); in on_city_fight_finished()
H A Dplayer.cpp703 Stack *join = GameMap::getFriendlyStack(pos); in stackSplitAndMove()