Searched refs:getGameDataColor (Results 1 – 9 of 9) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | shape.cpp | 86 getGameDataColor(shpColor, a, r, g, b); in draw()
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H A D | font.cpp | 143 getGameDataColor(*srcPtr, a, r, g, b); in drawChar()
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H A D | bladerunner.h | 333 static inline void getGameDataColor(uint16 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) { in getGameDataColor() function
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H A D | vqa_decoder.cpp | 837 getGameDataColor(vqaColor, a, r, g, b); in VPTRWriteBlock()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | shape.cpp | 86 getGameDataColor(shpColor, a, r, g, b); in draw()
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H A D | font.cpp | 143 getGameDataColor(*srcPtr, a, r, g, b); in drawChar()
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H A D | bladerunner.h | 352 static inline void getGameDataColor(uint16 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) { in getGameDataColor() function
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H A D | vqa_decoder.cpp | 855 getGameDataColor(vqaColor, a, r, g, b); in VPTRWriteBlock()
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H A D | bladerunner.cpp | 1178 getGameDataColor(_zbuffer->getData()[y*640 + x], a, r, g, b); in gameTick()
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