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Searched refs:getGameDataColor (Results 1 – 9 of 9) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dshape.cpp86 getGameDataColor(shpColor, a, r, g, b); in draw()
H A Dfont.cpp143 getGameDataColor(*srcPtr, a, r, g, b); in drawChar()
H A Dbladerunner.h333 static inline void getGameDataColor(uint16 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) { in getGameDataColor() function
H A Dvqa_decoder.cpp837 getGameDataColor(vqaColor, a, r, g, b); in VPTRWriteBlock()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dshape.cpp86 getGameDataColor(shpColor, a, r, g, b); in draw()
H A Dfont.cpp143 getGameDataColor(*srcPtr, a, r, g, b); in drawChar()
H A Dbladerunner.h352 static inline void getGameDataColor(uint16 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) { in getGameDataColor() function
H A Dvqa_decoder.cpp855 getGameDataColor(vqaColor, a, r, g, b); in VPTRWriteBlock()
H A Dbladerunner.cpp1178 getGameDataColor(_zbuffer->getData()[y*640 + x], a, r, g, b); in gameTick()