/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | tsage.cpp | 41 if (g_vm->getGameID() == GType_Ringworld) { in TSageEngine() 46 } else if (g_vm->getGameID() == GType_BlueForce) in TSageEngine() 48 else if (g_vm->getGameID() == GType_Ringworld2) in TSageEngine() 50 else if (g_vm->getGameID() == GType_Sherlock1) in TSageEngine() 78 if (g_vm->getGameID() == GType_Ringworld) { in initialize() 88 } else if (g_vm->getGameID() == GType_BlueForce) { in initialize() 101 } else if (g_vm->getGameID() == GType_Ringworld2) { in initialize() 110 } else if (g_vm->getGameID() == GType_Sherlock1) { in initialize()
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H A D | events.cpp | 159 …if ((g_vm->getGameID() != GType_Ringworld) || ((g_vm->getGameID() == GType_Ringworld) && (g_vm->ge… in setCursor() 168 if (g_vm->getGameID() == GType_BlueForce) { in setCursor() 170 } else if (g_vm->getGameID() == GType_Ringworld2) { in setCursor() 180 if (g_vm->getGameID() == GType_BlueForce) { in setCursor() 182 } else if (g_vm->getGameID() == GType_Ringworld2) { in setCursor() 192 if (g_vm->getGameID() == GType_BlueForce) { in setCursor() 194 } else if (g_vm->getGameID() == GType_Ringworld2) { in setCursor() 204 assert(g_vm->getGameID() == GType_BlueForce); in setCursor() 211 assert(g_vm->getGameID() == GType_BlueForce); in setCursor() 224 switch (g_vm->getGameID()) { in setCursor() [all …]
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H A D | user_interface.cpp | 76 switch (g_vm->getGameID()) { in showDescription() 281 if (g_vm->getGameID() == GType_Ringworld2) in draw() 308 if (g_vm->getGameID() == GType_Ringworld2) in UIElements() 348 ((g_vm->getGameID() != GType_BlueForce) || (GLOBALS._sceneManager._sceneNumber != 50))) { in process() 356 int cursorId = (g_vm->getGameID() == GType_Ringworld2) ? 11 : 6; in process() 423 if (g_vm->getGameID() == GType_BlueForce) { in setup() 432 xp = (g_vm->getGameID() == GType_Ringworld2) ? 255 : 253; in setup() 433 int yp = (g_vm->getGameID() == GType_BlueForce) ? 16 : 17; in setup() 443 xp += (g_vm->getGameID() == GType_Ringworld2) ? 21 : 22; in setup() 448 switch (g_vm->getGameID()) { in setup() [all …]
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H A D | converse.cpp | 456 if (g_vm->getGameID() == GType_Ringworld2) in execute() 568 if (g_vm->getGameID() == GType_Ringworld2) { in load() 580 if (g_vm->getGameID() == GType_Ringworld2) { in load() 604 if (g_vm->getGameID() == GType_Ringworld2) { in synchronize() 712 if (g_vm->getGameID() == GType_Ringworld2) in synchronize() 743 if (g_vm->getGameID() == GType_Ringworld2) { in remove() 757 if (g_vm->getGameID() == GType_Ringworld2) in remove() 770 if (g_vm->getGameID() == GType_Ringworld2) in remove() 777 if (g_vm->getGameID() == GType_Ringworld2) { in dispatch() 819 if (g_vm->getGameID() == GType_Ringworld2) { in signal() [all …]
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H A D | core.cpp | 65 assert(g_vm->getGameID() == GType_BlueForce); in InvObject() 79 assert(g_vm->getGameID() == GType_Ringworld2); in InvObject() 94 if (g_vm->getGameID() != GType_Ringworld) { in setCursor() 356 if (g_vm->getGameID() == GType_Ringworld) in setup() 1526 if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) in changeBackground() 1663 if ((g_vm->getGameID() != GType_Ringworld) && (g_vm->getGameID() != GType_Ringworld2) in display() 1846 if ((g_vm->getGameID() != GType_Ringworld) && (g_vm->getGameID() != GType_Ringworld2) in display() 1857 switch (g_vm->getGameID()) { in display2() 1906 switch (g_vm->getGameID()) { in startAction() 2894 if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) { in updateScreen() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | tsage.cpp | 42 if (g_vm->getGameID() == GType_Ringworld) { in TSageEngine() 47 } else if (g_vm->getGameID() == GType_BlueForce) in TSageEngine() 49 else if (g_vm->getGameID() == GType_Ringworld2) in TSageEngine() 51 else if (g_vm->getGameID() == GType_Sherlock1) in TSageEngine() 82 if (g_vm->getGameID() == GType_Ringworld) { in initialize() 92 } else if (g_vm->getGameID() == GType_BlueForce) { in initialize() 105 } else if (g_vm->getGameID() == GType_Ringworld2) { in initialize() 114 } else if (g_vm->getGameID() == GType_Sherlock1) { in initialize()
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H A D | events.cpp | 159 …if ((g_vm->getGameID() != GType_Ringworld) || ((g_vm->getGameID() == GType_Ringworld) && (g_vm->ge… in setCursor() 168 if (g_vm->getGameID() == GType_BlueForce) { in setCursor() 170 } else if (g_vm->getGameID() == GType_Ringworld2) { in setCursor() 180 if (g_vm->getGameID() == GType_BlueForce) { in setCursor() 182 } else if (g_vm->getGameID() == GType_Ringworld2) { in setCursor() 192 if (g_vm->getGameID() == GType_BlueForce) { in setCursor() 194 } else if (g_vm->getGameID() == GType_Ringworld2) { in setCursor() 204 assert(g_vm->getGameID() == GType_BlueForce); in setCursor() 211 assert(g_vm->getGameID() == GType_BlueForce); in setCursor() 224 switch (g_vm->getGameID()) { in setCursor() [all …]
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H A D | user_interface.cpp | 76 switch (g_vm->getGameID()) { in showDescription() 281 if (g_vm->getGameID() == GType_Ringworld2) in draw() 308 if (g_vm->getGameID() == GType_Ringworld2) in UIElements() 348 ((g_vm->getGameID() != GType_BlueForce) || (GLOBALS._sceneManager._sceneNumber != 50))) { in process() 356 int cursorId = (g_vm->getGameID() == GType_Ringworld2) ? 11 : 6; in process() 421 if (g_vm->getGameID() == GType_BlueForce) { in setup() 430 xp = (g_vm->getGameID() == GType_Ringworld2) ? 255 : 253; in setup() 431 int yp = (g_vm->getGameID() == GType_BlueForce) ? 16 : 17; in setup() 441 xp += (g_vm->getGameID() == GType_Ringworld2) ? 21 : 22; in setup() 446 switch (g_vm->getGameID()) { in setup() [all …]
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H A D | converse.cpp | 456 if (g_vm->getGameID() == GType_Ringworld2) in execute() 568 if (g_vm->getGameID() == GType_Ringworld2) { in load() 580 if (g_vm->getGameID() == GType_Ringworld2) { in load() 604 if (g_vm->getGameID() == GType_Ringworld2) { in synchronize() 712 if (g_vm->getGameID() == GType_Ringworld2) in synchronize() 743 if (g_vm->getGameID() == GType_Ringworld2) { in remove() 757 if (g_vm->getGameID() == GType_Ringworld2) in remove() 770 if (g_vm->getGameID() == GType_Ringworld2) in remove() 777 if (g_vm->getGameID() == GType_Ringworld2) { in dispatch() 819 if (g_vm->getGameID() == GType_Ringworld2) { in signal() [all …]
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H A D | core.cpp | 65 assert(g_vm->getGameID() == GType_BlueForce); in InvObject() 79 assert(g_vm->getGameID() == GType_Ringworld2); in InvObject() 94 if (g_vm->getGameID() != GType_Ringworld) { in setCursor() 356 if (g_vm->getGameID() == GType_Ringworld) in setup() 1524 if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) in changeBackground() 1641 if ((g_vm->getGameID() != GType_Ringworld) && (g_vm->getGameID() != GType_Ringworld2) in display() 1824 if ((g_vm->getGameID() != GType_Ringworld) && (g_vm->getGameID() != GType_Ringworld2) in display() 1835 switch (g_vm->getGameID()) { in display2() 1884 switch (g_vm->getGameID()) { in startAction() 2812 if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) { in updateScreen() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/made/ |
H A D | made.cpp | 64 if (getGameID() == GID_LGOP2 || getGameID() == GID_MANHOLE || getGameID() == GID_RODNEY) { in MadeEngine() 66 } else if (getGameID() == GID_RTZ) { in MadeEngine() 79 switch (getGameID()) { in MadeEngine() 257 _music = new MusicPlayer(getGameID() == GID_RTZ); in run() 265 if (getGameID() == GID_RTZ) { in run() 281 } else if (getGameID() == GID_MANHOLE) { in run() 289 } else if (getGameID() == GID_LGOP2) { in run() 292 } else if (getGameID() == GID_RODNEY) { in run()
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H A D | scriptfuncs.cpp | 111 …if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_RO… in setupExternalsTable() 123 …if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RTZ || _vm->getGameID() == GID_RODN… in setupExternalsTable() 131 if (_vm->getGameID() == GID_RTZ) { in setupExternalsTable() 270 if (_vm->getGameID() == GID_RTZ) { in sfPlayMusic() 420 if (_vm->getGameID() == GID_RTZ) { in sfAddSprite() 423 …} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_… in sfAddSprite() 432 …if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RO… in sfFreeAnim() 439 if (_vm->getGameID() == GID_RTZ) { in sfDrawSprite() 441 …} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_… in sfDrawSprite() 498 if (_vm->getGameID() == GID_RTZ) { in sfDrawText() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/ |
H A D | dialogs_quests.cpp | 47 …const char **questItemNames = (g_vm->getGameID() == GType_Swords) ? Res.QUEST_ITEM_NAMES_SWORDS : … in execute() 48 …int itemsCount = (g_vm->getGameID() == GType_Swords) ? TOTAL_QUEST_ITEMS_SWORDS : TOTAL_QUEST_ITEM… in execute() 49 …const char *title1 = (g_vm->getGameID() == GType_Swords) ? Res.SWORDS_OF_XEEN_LINE : Res.CLOUDS_OF… in execute() 80 if (_vm->getGameID() == GType_Swords) in execute() 84 } else if (_vm->getGameID() != GType_Swords && idx >= 35 && !headerShown) { in execute() 90 if (_vm->getGameID() == GType_Swords) { in execute() 140 if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 29)) { in execute() 143 if (_vm->getGameID() != GType_Swords && idx > 28 && !headerShown) { in execute() 161 switch (_vm->getGameID()) { in execute() 182 if (party._worldFlags[idx + (_vm->getGameID() != GType_Swords ? 1 : 0)]) { in execute() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/ |
H A D | dialogs_quests.cpp | 47 …const char **questItemNames = (g_vm->getGameID() == GType_Swords) ? Res.QUEST_ITEM_NAMES_SWORDS : … in execute() 48 …int itemsCount = (g_vm->getGameID() == GType_Swords) ? TOTAL_QUEST_ITEMS_SWORDS : TOTAL_QUEST_ITEM… in execute() 49 …const char *title1 = (g_vm->getGameID() == GType_Swords) ? Res.SWORDS_OF_XEEN_LINE : Res.CLOUDS_OF… in execute() 80 if (_vm->getGameID() == GType_Swords) in execute() 84 } else if (_vm->getGameID() != GType_Swords && idx >= 35 && !headerShown) { in execute() 90 if (_vm->getGameID() == GType_Swords) { in execute() 140 if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 29)) { in execute() 143 if (_vm->getGameID() != GType_Swords && idx > 28 && !headerShown) { in execute() 161 switch (_vm->getGameID()) { in execute() 182 if (party._worldFlags[idx + (_vm->getGameID() != GType_Swords ? 1 : 0)]) { in execute() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/made/ |
H A D | made.cpp | 78 if (getGameID() == GID_LGOP2 || getGameID() == GID_MANHOLE || getGameID() == GID_RODNEY) { in MadeEngine() 80 } else if (getGameID() == GID_RTZ) { in MadeEngine() 93 switch (getGameID()) { in MadeEngine() 280 _music = new MusicPlayer(getGameID() == GID_RTZ); in run() 288 if (getGameID() == GID_RTZ) { in run() 304 } else if (getGameID() == GID_MANHOLE) { in run() 312 } else if (getGameID() == GID_LGOP2) { in run() 315 } else if (getGameID() == GID_RODNEY) { in run()
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H A D | scriptfuncs.cpp | 111 …if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_RO… in setupExternalsTable() 123 …if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RTZ || _vm->getGameID() == GID_RODN… in setupExternalsTable() 131 if (_vm->getGameID() == GID_RTZ) { in setupExternalsTable() 270 if (_vm->getGameID() == GID_RTZ) { in sfPlayMusic() 420 if (_vm->getGameID() == GID_RTZ) { in sfAddSprite() 423 …} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_… in sfAddSprite() 432 …if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RO… in sfFreeAnim() 439 if (_vm->getGameID() == GID_RTZ) { in sfDrawSprite() 441 …} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_… in sfDrawSprite() 498 if (_vm->getGameID() == GID_RTZ) { in sfDrawText() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | saves.cpp | 220 if (g_vm->getGameID() != GType_Clouds) { in newGame() 224 if (g_vm->getGameID() != GType_DarkSide && g_vm->getGameID() != GType_Swords) { in newGame() 229 File::_currentSave = g_vm->getGameID() == GType_DarkSide || g_vm->getGameID() == GType_Swords ? in newGame() 241 switch (g_vm->getGameID()) { in newGame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | saves.cpp | 225 if (g_vm->getGameID() != GType_Clouds) { in newGame() 229 if (g_vm->getGameID() != GType_DarkSide && g_vm->getGameID() != GType_Swords) { in newGame() 234 File::_currentSave = g_vm->getGameID() == GType_DarkSide || g_vm->getGameID() == GType_Swords ? in newGame() 246 switch (g_vm->getGameID()) { in newGame()
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H A D | files.cpp | 221 _ccNum = vm->getGameID() == GType_DarkSide; in FileManager() 236 if (g_vm->getGameID() == GType_Swords) { in setup() 240 File::_xeenCc = (g_vm->getGameID() == GType_DarkSide) ? nullptr : in setup() 242 File::_darkCc = (g_vm->getGameID() == GType_Clouds) ? nullptr : in setup() 251 File::_currentArchive = g_vm->getGameID() == GType_DarkSide || g_vm->getGameID() == GType_Swords ? in setup() 275 if (g_vm->getGameID() != GType_WorldOfXeen) in setGameCc() 276 ccMode = g_vm->getGameID() == GType_Clouds ? 0 : 1; in setGameCc() 510 g_vm->_files->setGameCc(g_vm->getGameID() == GType_DarkSide ? 1 : 0); in reset()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/ |
H A D | char.cpp | 34 if (vm->getGameID() != GType_Amazon || !vm->isCD()) { in CharEntry() 44 if (vm->getGameID() == GType_MartianMemorandum) { in CharEntry() 159 if (_vm->getGameID() == GType_MartianMemorandum) { in charMenu() 162 } else if (_vm->getGameID() == GType_Amazon) { in charMenu()
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/dports/games/scummvm/scummvm-2.5.1/engines/access/ |
H A D | char.cpp | 34 if (vm->getGameID() != GType_Amazon || !vm->isCD()) { in CharEntry() 44 if (vm->getGameID() == GType_MartianMemorandum) { in CharEntry() 159 if (_vm->getGameID() == GType_MartianMemorandum) { in charMenu() 162 } else if (_vm->getGameID() == GType_Amazon) { in charMenu()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/ |
H A D | sherlock.h | 185 GameType getGameID() const; 227 #define IS_ROSE_TATTOO (_vm->getGameID() == GType_RoseTattoo) 228 #define IS_SERRATED_SCALPEL (_vm->getGameID() == GType_SerratedScalpel)
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | sherlock.h | 181 GameType getGameID() const; 223 #define IS_ROSE_TATTOO (_vm->getGameID() == GType_RoseTattoo) 224 #define IS_SERRATED_SCALPEL (_vm->getGameID() == GType_SerratedScalpel)
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | scene_data.cpp | 116 switch (vm->getGameID()) { in init() 157 if (_vm->getGameID() == GType_RexNebular) { in load() 166 if (_vm->getGameID() == GType_RexNebular) { in load() 192 if (_vm->getGameID() != GType_RexNebular) { in load() 211 if (_vm->getGameID() == GType_RexNebular) { in load() 258 if (_vm->getGameID() == GType_RexNebular) { in load() 270 if (_vm->getGameID() == GType_RexNebular) { in load() 305 bool isV2 = (_vm->getGameID() != GType_RexNebular); in loadPalette()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | scene_data.cpp | 116 switch (vm->getGameID()) { in init() 159 if (_vm->getGameID() == GType_RexNebular) { in load() 168 if (_vm->getGameID() == GType_RexNebular) { in load() 194 if (_vm->getGameID() != GType_RexNebular) { in load() 213 if (_vm->getGameID() == GType_RexNebular) { in load() 260 if (_vm->getGameID() == GType_RexNebular) { in load() 272 if (_vm->getGameID() == GType_RexNebular) { in load() 307 bool isV2 = (_vm->getGameID() != GType_RexNebular); in loadPalette()
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