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Searched refs:getGameInitSettings (Results 1 – 24 of 24) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/
H A DINIMapLoader.cpp343 …const GameInitSettings::HouseInfoList& houseInfoList = pGame->getGameInitSettings().getHouseInfoLi… in loadHouses()
428 if(currentGame->getGameInitSettings().getGameOptions().maximumNumberOfUnitsOverride >= 0) { in loadHouses()
429 … maxUnits = currentGame->getGameInitSettings().getGameOptions().maximumNumberOfUnitsOverride; in loadHouses()
456 …if( ((pGame->getGameInitSettings().getGameType() != GameType::CustomMultiplayer) && (dynamic_cast<… in loadHouses()
860 if(currentGame->getGameInitSettings().getGameOptions().maximumNumberOfUnitsOverride >= 0) { in getOrCreateHouse()
861 … maxUnits = currentGame->getGameInitSettings().getGameOptions().maximumNumberOfUnitsOverride; in getOrCreateHouse()
867 …const GameInitSettings::HouseInfoList& houseInfoList = pGame->getGameInitSettings().getHouseInfoLi… in getOrCreateHouse()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DBuilderBase.cpp214 if(currentGame->getGameInitSettings().getGameOptions().instantBuild == true) { in updateProductionProgress()
408 if(currentGame->getGameInitSettings().getGameOptions().instantBuild == true) { in update()
455 if( currentGame->getGameInitSettings().getGameOptions().onlyOnePalace in handleProduceItemClick()
493 if( currentGame->getGameInitSettings().getGameOptions().onlyOnePalace in doProduceItem()
H A DRocketTurret.cpp59 …if( ( !currentGame->getGameInitSettings().getGameOptions().rocketTurretsNeedPower || getOwner()->h… in updateStructureSpecificStuff()
H A DStructureBase.cpp111 …if(!pTile->isConcrete() && currentGame->getGameInitSettings().getGameOptions().concreteRequired &&… in assignToMap()
130 …if(!bFoundNonConcreteTile && !currentGame->getGameInitSettings().getGameOptions().structuresDegrad… in assignToMap()
334 …if((degradeTimer >= 0) && currentGame->getGameInitSettings().getGameOptions().concreteRequired && … in update()
H A DStarPort.cpp187 if(currentGame->getGameInitSettings().getGameOptions().instantBuild == true) { in doPlaceOrder()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DPlayer.cpp86 const GameInitSettings& Player::getGameInitSettings() const { in getGameInitSettings() function in Player
87 return currentGame->getGameInitSettings(); in getGameInitSettings()
H A DQuantBot.cpp868 && (!getGameInitSettings().getGameOptions().concreteRequired in build()
878 && !getGameInitSettings().getGameOptions().concreteRequired in build()
885 …if(!getGameInitSettings().getGameOptions().structuresDegradeOnConcrete || pStructure->hasATarget()… in build()
1280 if(getGameInitSettings().getGameOptions().rocketTurretsNeedPower) { in build()
1422 && getGameInitSettings().getGameOptions().onlyOnePalace in build()
1428 … && !getGameInitSettings().getGameOptions().rocketTurretsNeedPower) { in build()
1445 && !getGameInitSettings().getGameOptions().onlyOnePalace in build()
1507 …if(getGameInitSettings().getGameOptions().manualCarryallDrops && pGroundUnit->getItemID() != Unit_… in scrambleUnitsAndDefend()
H A DSmartBot.cpp181 if(getGameInitSettings().getGameOptions().manualCarryallDrops){ in scrambleUnitsAndDefend()
574 if(getGameInitSettings().getGameOptions().concreteRequired) { in build()
687 if(getGameInitSettings().getGameOptions().concreteRequired) { in build()
H A DHumanPlayer.cpp37 alreadyShownTutorialHints = currentGame->getGameInitSettings().getAlreadyShownTutorialHints(); in HumanPlayer()
H A DAIPlayer.cpp531 … if(getGameInitSettings().getGameOptions().concreteRequired) { in build()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DSandWorm.cpp269 if(currentGame->getGameInitSettings().getGameOptions().killedSandwormsDropSpice) { in sleepOrDie()
273 if(currentGame->getGameInitSettings().getGameOptions().sandwormsRespawn) { in sleepOrDie()
H A DUnitBase.cpp683 … && (currentGame->getGameInitSettings().getGameOptions().manualCarryallDrops || getOwner()->isAI()) in navigate()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/players/
H A DPlayer.h112 const GameInitSettings& getGameInitSettings() const;
/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/
H A DInGameMenu.cpp168 currentGame->setNextGameInitSettings(currentGame->getGameInitSettings()); in onChildWindowClose()
H A DBuilderList.cpp273 …} else if(currentGame->getGameInitSettings().getGameOptions().onlyOnePalace && buildItem.itemID ==… in draw()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A Dsand.cpp678 currentGameInitInfo = currentGame->getGameInitSettings(); in startSinglePlayerGame()
771 currentGameInitInfo = currentGame->getGameInitSettings(); in startMultiPlayerGame()
H A DObjectBase.cpp126 if(currentGame->getGameInitSettings().getGameType() != GameType::CustomMultiplayer) { in ObjectBase()
188 if(currentGame->getGameInitSettings().getGameType() != GameType::CustomMultiplayer) { in save()
H A DTile.cpp41 explored[i] = currentGame->getGameInitSettings().getGameOptions().startWithExploredMap; in Tile()
955 if(currentGame->getGameInitSettings().getGameOptions().fogOfWar == false) { in isFogged()
H A DHouse.cpp618 …if(currentGame->getGameInitSettings().getGameOptions().onlyOnePalace && pBuilder != nullptr && ite… in placeStructure()
H A DGame.cpp2434 if(!getGameInitSettings().getGameOptions().manualCarryallDrops) { in handleSelectedObjectsRequestCarryallDropClick()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h232 const GameInitSettings& getGameInitSettings() const { return gameInitSettings; }; in getGameInitSettings() function
/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DCustomGameStatsMenu.cpp48 captionLabel.setText(getBasename(currentGame->getGameInitSettings().getFilename(), true)); in CustomGameStatsMenu()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ObjectInterfaces/
H A DUnitInterface.h285 …carryallDropButton.setVisible(currentGame->getGameInitSettings().getGameOptions().manualCarryallDr… in update()
H A DMultiUnitInterface.h376 …carryallDropButton.setVisible(bShowCarryallDrop && currentGame->getGameInitSettings().getGameOptio… in update()