/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/ |
H A D | INIMapLoader.cpp | 343 …const GameInitSettings::HouseInfoList& houseInfoList = pGame->getGameInitSettings().getHouseInfoLi… in loadHouses() 428 if(currentGame->getGameInitSettings().getGameOptions().maximumNumberOfUnitsOverride >= 0) { in loadHouses() 429 … maxUnits = currentGame->getGameInitSettings().getGameOptions().maximumNumberOfUnitsOverride; in loadHouses() 456 …if( ((pGame->getGameInitSettings().getGameType() != GameType::CustomMultiplayer) && (dynamic_cast<… in loadHouses() 860 if(currentGame->getGameInitSettings().getGameOptions().maximumNumberOfUnitsOverride >= 0) { in getOrCreateHouse() 861 … maxUnits = currentGame->getGameInitSettings().getGameOptions().maximumNumberOfUnitsOverride; in getOrCreateHouse() 867 …const GameInitSettings::HouseInfoList& houseInfoList = pGame->getGameInitSettings().getHouseInfoLi… in getOrCreateHouse()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/ |
H A D | BuilderBase.cpp | 214 if(currentGame->getGameInitSettings().getGameOptions().instantBuild == true) { in updateProductionProgress() 408 if(currentGame->getGameInitSettings().getGameOptions().instantBuild == true) { in update() 455 if( currentGame->getGameInitSettings().getGameOptions().onlyOnePalace in handleProduceItemClick() 493 if( currentGame->getGameInitSettings().getGameOptions().onlyOnePalace in doProduceItem()
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H A D | RocketTurret.cpp | 59 …if( ( !currentGame->getGameInitSettings().getGameOptions().rocketTurretsNeedPower || getOwner()->h… in updateStructureSpecificStuff()
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H A D | StructureBase.cpp | 111 …if(!pTile->isConcrete() && currentGame->getGameInitSettings().getGameOptions().concreteRequired &&… in assignToMap() 130 …if(!bFoundNonConcreteTile && !currentGame->getGameInitSettings().getGameOptions().structuresDegrad… in assignToMap() 334 …if((degradeTimer >= 0) && currentGame->getGameInitSettings().getGameOptions().concreteRequired && … in update()
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H A D | StarPort.cpp | 187 if(currentGame->getGameInitSettings().getGameOptions().instantBuild == true) { in doPlaceOrder()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/ |
H A D | Player.cpp | 86 const GameInitSettings& Player::getGameInitSettings() const { in getGameInitSettings() function in Player 87 return currentGame->getGameInitSettings(); in getGameInitSettings()
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H A D | QuantBot.cpp | 868 && (!getGameInitSettings().getGameOptions().concreteRequired in build() 878 && !getGameInitSettings().getGameOptions().concreteRequired in build() 885 …if(!getGameInitSettings().getGameOptions().structuresDegradeOnConcrete || pStructure->hasATarget()… in build() 1280 if(getGameInitSettings().getGameOptions().rocketTurretsNeedPower) { in build() 1422 && getGameInitSettings().getGameOptions().onlyOnePalace in build() 1428 … && !getGameInitSettings().getGameOptions().rocketTurretsNeedPower) { in build() 1445 && !getGameInitSettings().getGameOptions().onlyOnePalace in build() 1507 …if(getGameInitSettings().getGameOptions().manualCarryallDrops && pGroundUnit->getItemID() != Unit_… in scrambleUnitsAndDefend()
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H A D | SmartBot.cpp | 181 if(getGameInitSettings().getGameOptions().manualCarryallDrops){ in scrambleUnitsAndDefend() 574 if(getGameInitSettings().getGameOptions().concreteRequired) { in build() 687 if(getGameInitSettings().getGameOptions().concreteRequired) { in build()
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H A D | HumanPlayer.cpp | 37 alreadyShownTutorialHints = currentGame->getGameInitSettings().getAlreadyShownTutorialHints(); in HumanPlayer()
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H A D | AIPlayer.cpp | 531 … if(getGameInitSettings().getGameOptions().concreteRequired) { in build()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | SandWorm.cpp | 269 if(currentGame->getGameInitSettings().getGameOptions().killedSandwormsDropSpice) { in sleepOrDie() 273 if(currentGame->getGameInitSettings().getGameOptions().sandwormsRespawn) { in sleepOrDie()
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H A D | UnitBase.cpp | 683 … && (currentGame->getGameInitSettings().getGameOptions().manualCarryallDrops || getOwner()->isAI()) in navigate()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/players/ |
H A D | Player.h | 112 const GameInitSettings& getGameInitSettings() const;
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/ |
H A D | InGameMenu.cpp | 168 currentGame->setNextGameInitSettings(currentGame->getGameInitSettings()); in onChildWindowClose()
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H A D | BuilderList.cpp | 273 …} else if(currentGame->getGameInitSettings().getGameOptions().onlyOnePalace && buildItem.itemID ==… in draw()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | sand.cpp | 678 currentGameInitInfo = currentGame->getGameInitSettings(); in startSinglePlayerGame() 771 currentGameInitInfo = currentGame->getGameInitSettings(); in startMultiPlayerGame()
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H A D | ObjectBase.cpp | 126 if(currentGame->getGameInitSettings().getGameType() != GameType::CustomMultiplayer) { in ObjectBase() 188 if(currentGame->getGameInitSettings().getGameType() != GameType::CustomMultiplayer) { in save()
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H A D | Tile.cpp | 41 explored[i] = currentGame->getGameInitSettings().getGameOptions().startWithExploredMap; in Tile() 955 if(currentGame->getGameInitSettings().getGameOptions().fogOfWar == false) { in isFogged()
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H A D | House.cpp | 618 …if(currentGame->getGameInitSettings().getGameOptions().onlyOnePalace && pBuilder != nullptr && ite… in placeStructure()
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H A D | Game.cpp | 2434 if(!getGameInitSettings().getGameOptions().manualCarryallDrops) { in handleSelectedObjectsRequestCarryallDropClick()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Game.h | 232 const GameInitSettings& getGameInitSettings() const { return gameInitSettings; }; in getGameInitSettings() function
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/ |
H A D | CustomGameStatsMenu.cpp | 48 captionLabel.setText(getBasename(currentGame->getGameInitSettings().getFilename(), true)); in CustomGameStatsMenu()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ObjectInterfaces/ |
H A D | UnitInterface.h | 285 …carryallDropButton.setVisible(currentGame->getGameInitSettings().getGameOptions().manualCarryallDr… in update()
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H A D | MultiUnitInterface.h | 376 …carryallDropButton.setVisible(bShowCarryallDrop && currentGame->getGameInitSettings().getGameOptio… in update()
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