/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/ |
H A D | connection_slot.cpp | 940 if(getAllowGameDataSynchCheck() == true && serverInterface->getGameSettings() != NULL) { in update() 943 …MessageSynchNetworkGameData networkMessageSynchNetworkGameData(serverInterface->getGameSettings()); in update() 983 if(this->serverInterface->getGameSettings() == NULL || in update() 984 …(joinGameInProgress == false && sessionKey != this->serverInterface->getGameSettings()->getMasters… in update() 1104 if(serverInterface->getGameSettings()->getScenarioDir() != "") { in update() 1105 scenarioDir = serverInterface->getGameSettings()->getScenarioDir(); in update() 1108 …e(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->… in update() 1118 … string file = Config::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir,false); in update() 1145 if(serverInterface->getGameSettings()->getScenarioDir() != "") { in update() 1146 scenarioDir = serverInterface->getGameSettings()->getScenarioDir(); in update() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/ |
H A D | menucontrollermultiplayerhost.cpp | 103 …twork, windowNetworkLobby->getStaticMap().get(), windowNetworkLobby->getGameSettings().get(), wind… in start() 105 …twork, windowNetworkLobby->getStaticMap().get(), windowNetworkLobby->getGameSettings().get(), wind… in start() 171 …if (windowNetworkLobby->getGameSettings()) windowGameSettings->applySettings (*windowNetworkLobby-… in handleSelectSettings() 176 …rkLobby->setGameSettings (std::make_unique<cGameSettings> (windowGameSettings->getGameSettings())); in handleSelectSettings() 274 …if ((!windowNetworkLobby->getGameSettings() || !windowNetworkLobby->getStaticMap()) && windowNetwo… in checkGameStart() 388 const auto& gameSettings = windowNetworkLobby->getGameSettings(); in startGamePreparation() 418 if (newGame->getGameSettings()->getClansEnabled()) in startGamePreparation() 457 if (!newGame || !newGame->getGameSettings()) return; in startLandingUnitSelection() 459 …Units = createInitialLandingUnitsList (newGame->getLocalPlayerClan(), *newGame->getGameSettings()); in startLandingUnitSelection() 461 …olor(), newGame->getLocalPlayerClan(), initialLandingUnits, newGame->getGameSettings()->getStartCr… in startLandingUnitSelection() [all …]
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H A D | menucontrollermultiplayerhotseat.cpp | 80 auto gameSettings = std::make_shared<cGameSettings> (windowGameSettings->getGameSettings()); in selectGameSettings() 172 if (game->getGameSettings()->getClansEnabled()) in startNextPlayerGamePreperation() 215 …nits = createInitialLandingUnitsList (game->getPlayerClan (playerIndex), *game->getGameSettings()); in selectLandingUnits() 217 …lor(), game->getPlayerClan (playerIndex), initialLandingUnits, game->getGameSettings()->getStartCr… in selectLandingUnits()
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H A D | menucontrollermultiplayerclient.cpp | 202 …workLobby || !windowNetworkLobby->getStaticMap() || !windowNetworkLobby->getGameSettings()) return; in startSavedGame() 208 savedGame->setGameSettings (windowNetworkLobby->getGameSettings()); in startSavedGame() 222 const auto& gameSettings = windowNetworkLobby->getGameSettings(); in startGamePreparation() 233 if (newGame->getGameSettings()->getClansEnabled()) in startGamePreparation() 272 if (!newGame || !newGame->getGameSettings()) return; in startLandingUnitSelection() 274 …Units = createInitialLandingUnitsList (newGame->getLocalPlayerClan(), *newGame->getGameSettings()); in startLandingUnitSelection() 276 …olor(), newGame->getLocalPlayerClan(), initialLandingUnits, newGame->getGameSettings()->getStartCr… in startLandingUnitSelection()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_connected_game.cpp | 1554 …clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getT… in mouseClick() 1564 …clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getT… in mouseClick() 1586 …clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getT… in mouseClick() 1735 const GameSettings *settings = clientInterface->getGameSettings(); in isHeadlessAdmin() 1932 …clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getT… in mouseClickAdmin() 1999 GameSettings gameSettings = *clientInterface->getGameSettings(); in PlayNow() 2682 clientInterface->getGameSettings() != NULL && in render() 2683 clientInterface->getGameSettings()->getMasterserver_admin() > 0 && in render() 2937 displayedGamesettings = *(clientInterface->getGameSettings()); in update() 3657 GameSettings gameSettings = *clientInterface->getGameSettings(); in update() [all …]
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/dports/games/maxr/maxr-0.2.9/src/game/startup/network/client/ |
H A D | networkclientgamesaved.h | 57 const std::shared_ptr<cGameSettings>& getGameSettings();
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H A D | networkclientgamenew.h | 65 const std::shared_ptr<cGameSettings>& getGameSettings();
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H A D | networkclientgamesaved.cpp | 82 const std::shared_ptr<cGameSettings>& cNetworkClientGameSaved::getGameSettings() in getGameSettings() function in cNetworkClientGameSaved
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H A D | networkclientgamenew.cpp | 126 const std::shared_ptr<cGameSettings>& cNetworkClientGameNew::getGameSettings() in getGameSettings() function in cNetworkClientGameNew
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/dports/games/glest/glest_source_3.2.2/source/glest_game/network/ |
H A D | client_interface.h | 70 const GameSettings *getGameSettings() {return &gameSettings;} in getGameSettings() function
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/dports/games/maxr/maxr-0.2.9/src/game/startup/network/host/ |
H A D | networkhostgamenew.h | 65 const std::shared_ptr<cGameSettings>& getGameSettings();
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H A D | networkhostgamesaved.cpp | 64 if (server->getGameSettings()->getGameType() == eGameSettingsGameType::Turns) in start()
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H A D | networkhostgamenew.cpp | 150 const std::shared_ptr<cGameSettings>& cNetworkHostGameNew::getGameSettings() in getGameSettings() function in cNetworkHostGameNew
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/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/ |
H A D | localhotseatgamenew.h | 74 const std::shared_ptr<cGameSettings>& getGameSettings();
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H A D | localhotseatgamesaved.cpp | 60 clients[i]->setGameSettings (*server->getGameSettings()); in start()
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H A D | localhotseatgamenew.cpp | 171 const std::shared_ptr<cGameSettings>& cLocalHotSeatGameNew::getGameSettings() in getGameSettings() function in cLocalHotSeatGameNew
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | unit_updater.cpp | 72 switch(this->game->getGameSettings()->getPathFinderType()) { in init() 411 switch(this->game->getGameSettings()->getPathFinderType()) { in spawnUnit() 632 switch(this->game->getGameSettings()->getPathFinderType()) { in updateMove() 791 switch(this->game->getGameSettings()->getPathFinderType()) { in updateAttack() 1091 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild() 1138 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild() 1154 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild() 1183 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild() 2208 switch(this->game->getGameSettings()->getPathFinderType()) { in updateRepair() 2364 switch(this->game->getGameSettings()->getPathFinderType()) { in updateProduce() [all …]
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H A D | world.cpp | 335 GameSettings *gs = game->getGameSettings(); in init() 1332 switch(game->getGameSettings()->getPathFinderType()) { in createUnit() 1741 result = extractDirectoryPathFromFile(game->getGameSettings()->getScenarioDir()); in getSystemMacroValue() 1751 return game->getGameSettings()->getNetworkPlayerName(factionIndex); in getPlayerName() 2171 minimap.init(map.getW(), map.getH(), this, game->getGameSettings()->getFogOfWar()); in initMinimap() 2264 switch(game->getGameSettings()->getPathFinderType()) { in initUnits() 2498 game->getGameSettings()->isNetworkGame() == false) { in showWorldForPlayer() 2504 game->getGameSettings()->isNetworkGame() == true && in showWorldForPlayer() 2505 game->getGameSettings()->getEnableObserverModeAtEndGame() == true) { in showWorldForPlayer() 2716 return (game != NULL ? game->getGameSettings() : NULL); in getGameSettingsPtr() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowgamesettings/ |
H A D | windowgamesettings.h | 40 cGameSettings getGameSettings() const;
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/dports/games/glest/glest_source_3.2.2/source/glest_game/game/ |
H A D | game.h | 83 GameSettings *getGameSettings() {return &gameSettings;} in getGameSettings() function
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windownetworklobby/ |
H A D | windownetworklobby.h | 60 const std::shared_ptr<cGameSettings>& getGameSettings() const;
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/ |
H A D | gameguicontroller.h | 139 std::shared_ptr<const cGameSettings> getGameSettings() const;
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H A D | gameguicontroller.cpp | 123 if (activeClient->getGameSettings()->getGameType() == eGameSettingsGameType::HotSeat) in start() 196 gameGui->setGameSettings (getGameSettings()); in setActiveClient() 680 if (client.getGameSettings()->getGameType() == eGameSettingsGameType::HotSeat) in connectClient() 858 …getActivePlayer(), getCasualtiesTracker(), getTurnClock(), getTurnTimeClock(), getGameSettings())); in showReportsWindow() 1638 std::shared_ptr<const cGameSettings> cGameGuiController::getGameSettings() const in getGameSettings() function in cGameGuiController 1640 return activeClient ? activeClient->getGameSettings() : nullptr; in getGameSettings()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/ |
H A D | windowsingleplayer.cpp | 141 auto gameSettings = std::make_shared<cGameSettings> (windowGameSettings->getGameSettings()); in newGameClicked()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_state_join_game.cpp | 214 program->setState(new Game(program, clientInterface->getGameSettings())); in update()
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