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Searched refs:getGameSettings (Results 1 – 25 of 48) sorted by relevance

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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dconnection_slot.cpp940 if(getAllowGameDataSynchCheck() == true && serverInterface->getGameSettings() != NULL) { in update()
943 …MessageSynchNetworkGameData networkMessageSynchNetworkGameData(serverInterface->getGameSettings()); in update()
983 if(this->serverInterface->getGameSettings() == NULL || in update()
984 …(joinGameInProgress == false && sessionKey != this->serverInterface->getGameSettings()->getMasters… in update()
1104 if(serverInterface->getGameSettings()->getScenarioDir() != "") { in update()
1105 scenarioDir = serverInterface->getGameSettings()->getScenarioDir(); in update()
1108 …e(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface-> in update()
1118 … string file = Config::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir,false); in update()
1145 if(serverInterface->getGameSettings()->getScenarioDir() != "") { in update()
1146 scenarioDir = serverInterface->getGameSettings()->getScenarioDir(); in update()
[all …]
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/
H A Dmenucontrollermultiplayerhost.cpp103 …twork, windowNetworkLobby->getStaticMap().get(), windowNetworkLobby->getGameSettings().get(), wind… in start()
105 …twork, windowNetworkLobby->getStaticMap().get(), windowNetworkLobby->getGameSettings().get(), wind… in start()
171 …if (windowNetworkLobby->getGameSettings()) windowGameSettings->applySettings (*windowNetworkLobby-… in handleSelectSettings()
176 …rkLobby->setGameSettings (std::make_unique<cGameSettings> (windowGameSettings->getGameSettings())); in handleSelectSettings()
274 …if ((!windowNetworkLobby->getGameSettings() || !windowNetworkLobby->getStaticMap()) && windowNetwo… in checkGameStart()
388 const auto& gameSettings = windowNetworkLobby->getGameSettings(); in startGamePreparation()
418 if (newGame->getGameSettings()->getClansEnabled()) in startGamePreparation()
457 if (!newGame || !newGame->getGameSettings()) return; in startLandingUnitSelection()
459 …Units = createInitialLandingUnitsList (newGame->getLocalPlayerClan(), *newGame->getGameSettings()); in startLandingUnitSelection()
461 …olor(), newGame->getLocalPlayerClan(), initialLandingUnits, newGame->getGameSettings()->getStartCr… in startLandingUnitSelection()
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H A Dmenucontrollermultiplayerhotseat.cpp80 auto gameSettings = std::make_shared<cGameSettings> (windowGameSettings->getGameSettings()); in selectGameSettings()
172 if (game->getGameSettings()->getClansEnabled()) in startNextPlayerGamePreperation()
215 …nits = createInitialLandingUnitsList (game->getPlayerClan (playerIndex), *game->getGameSettings()); in selectLandingUnits()
217 …lor(), game->getPlayerClan (playerIndex), initialLandingUnits, game->getGameSettings()->getStartCr… in selectLandingUnits()
H A Dmenucontrollermultiplayerclient.cpp202 …workLobby || !windowNetworkLobby->getStaticMap() || !windowNetworkLobby->getGameSettings()) return; in startSavedGame()
208 savedGame->setGameSettings (windowNetworkLobby->getGameSettings()); in startSavedGame()
222 const auto& gameSettings = windowNetworkLobby->getGameSettings(); in startGamePreparation()
233 if (newGame->getGameSettings()->getClansEnabled()) in startGamePreparation()
272 if (!newGame || !newGame->getGameSettings()) return; in startLandingUnitSelection()
274 …Units = createInitialLandingUnitsList (newGame->getLocalPlayerClan(), *newGame->getGameSettings()); in startLandingUnitSelection()
276 …olor(), newGame->getLocalPlayerClan(), initialLandingUnits, newGame->getGameSettings()->getStartCr… in startLandingUnitSelection()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_connected_game.cpp1554 …clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getT… in mouseClick()
1564 …clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getT… in mouseClick()
1586 …clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getT… in mouseClick()
1735 const GameSettings *settings = clientInterface->getGameSettings(); in isHeadlessAdmin()
1932 …clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getT… in mouseClickAdmin()
1999 GameSettings gameSettings = *clientInterface->getGameSettings(); in PlayNow()
2682 clientInterface->getGameSettings() != NULL && in render()
2683 clientInterface->getGameSettings()->getMasterserver_admin() > 0 && in render()
2937 displayedGamesettings = *(clientInterface->getGameSettings()); in update()
3657 GameSettings gameSettings = *clientInterface->getGameSettings(); in update()
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/dports/games/maxr/maxr-0.2.9/src/game/startup/network/client/
H A Dnetworkclientgamesaved.h57 const std::shared_ptr<cGameSettings>& getGameSettings();
H A Dnetworkclientgamenew.h65 const std::shared_ptr<cGameSettings>& getGameSettings();
H A Dnetworkclientgamesaved.cpp82 const std::shared_ptr<cGameSettings>& cNetworkClientGameSaved::getGameSettings() in getGameSettings() function in cNetworkClientGameSaved
H A Dnetworkclientgamenew.cpp126 const std::shared_ptr<cGameSettings>& cNetworkClientGameNew::getGameSettings() in getGameSettings() function in cNetworkClientGameNew
/dports/games/glest/glest_source_3.2.2/source/glest_game/network/
H A Dclient_interface.h70 const GameSettings *getGameSettings() {return &gameSettings;} in getGameSettings() function
/dports/games/maxr/maxr-0.2.9/src/game/startup/network/host/
H A Dnetworkhostgamenew.h65 const std::shared_ptr<cGameSettings>& getGameSettings();
H A Dnetworkhostgamesaved.cpp64 if (server->getGameSettings()->getGameType() == eGameSettingsGameType::Turns) in start()
H A Dnetworkhostgamenew.cpp150 const std::shared_ptr<cGameSettings>& cNetworkHostGameNew::getGameSettings() in getGameSettings() function in cNetworkHostGameNew
/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/
H A Dlocalhotseatgamenew.h74 const std::shared_ptr<cGameSettings>& getGameSettings();
H A Dlocalhotseatgamesaved.cpp60 clients[i]->setGameSettings (*server->getGameSettings()); in start()
H A Dlocalhotseatgamenew.cpp171 const std::shared_ptr<cGameSettings>& cLocalHotSeatGameNew::getGameSettings() in getGameSettings() function in cLocalHotSeatGameNew
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dunit_updater.cpp72 switch(this->game->getGameSettings()->getPathFinderType()) { in init()
411 switch(this->game->getGameSettings()->getPathFinderType()) { in spawnUnit()
632 switch(this->game->getGameSettings()->getPathFinderType()) { in updateMove()
791 switch(this->game->getGameSettings()->getPathFinderType()) { in updateAttack()
1091 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild()
1138 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild()
1154 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild()
1183 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild()
2208 switch(this->game->getGameSettings()->getPathFinderType()) { in updateRepair()
2364 switch(this->game->getGameSettings()->getPathFinderType()) { in updateProduce()
[all …]
H A Dworld.cpp335 GameSettings *gs = game->getGameSettings(); in init()
1332 switch(game->getGameSettings()->getPathFinderType()) { in createUnit()
1741 result = extractDirectoryPathFromFile(game->getGameSettings()->getScenarioDir()); in getSystemMacroValue()
1751 return game->getGameSettings()->getNetworkPlayerName(factionIndex); in getPlayerName()
2171 minimap.init(map.getW(), map.getH(), this, game->getGameSettings()->getFogOfWar()); in initMinimap()
2264 switch(game->getGameSettings()->getPathFinderType()) { in initUnits()
2498 game->getGameSettings()->isNetworkGame() == false) { in showWorldForPlayer()
2504 game->getGameSettings()->isNetworkGame() == true && in showWorldForPlayer()
2505 game->getGameSettings()->getEnableObserverModeAtEndGame() == true) { in showWorldForPlayer()
2716 return (game != NULL ? game->getGameSettings() : NULL); in getGameSettingsPtr()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowgamesettings/
H A Dwindowgamesettings.h40 cGameSettings getGameSettings() const;
/dports/games/glest/glest_source_3.2.2/source/glest_game/game/
H A Dgame.h83 GameSettings *getGameSettings() {return &gameSettings;} in getGameSettings() function
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windownetworklobby/
H A Dwindownetworklobby.h60 const std::shared_ptr<cGameSettings>& getGameSettings() const;
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/
H A Dgameguicontroller.h139 std::shared_ptr<const cGameSettings> getGameSettings() const;
H A Dgameguicontroller.cpp123 if (activeClient->getGameSettings()->getGameType() == eGameSettingsGameType::HotSeat) in start()
196 gameGui->setGameSettings (getGameSettings()); in setActiveClient()
680 if (client.getGameSettings()->getGameType() == eGameSettingsGameType::HotSeat) in connectClient()
858 …getActivePlayer(), getCasualtiesTracker(), getTurnClock(), getTurnTimeClock(), getGameSettings())); in showReportsWindow()
1638 std::shared_ptr<const cGameSettings> cGameGuiController::getGameSettings() const in getGameSettings() function in cGameGuiController
1640 return activeClient ? activeClient->getGameSettings() : nullptr; in getGameSettings()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/
H A Dwindowsingleplayer.cpp141 auto gameSettings = std::make_shared<cGameSettings> (windowGameSettings->getGameSettings()); in newGameClicked()
/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_join_game.cpp214 program->setState(new Game(program, clientInterface->getGameSettings())); in update()

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