Searched refs:getHomePosition (Results 1 – 9 of 9) sorted by relevance
/dports/cad/sumo/sumo-1.2.0/src/osgview/ |
H A D | GUIOSGView.cpp | 183 myCameraManipulator->getHomePosition(lookFrom, lookAt, up); in GUIOSGView() 263 myViewer->getCameraManipulator()->getHomePosition(lookFromOSG, lookAtOSG, up); in recenterView() 485 myViewer->getCameraManipulator()->getHomePosition(lookFromOSG, lookAtOSG, up); in setViewportFromToRot() 501 myCameraManipulator->getHomePosition(lookFrom, lookAt, up); in copyViewportTo()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | actor.h | 185 void getHomePosition(int32 &x, int32 &y, int32 &z) const;
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H A D | attack_process.cpp | 264 a->getHomePosition(x, y, z); in run() 336 a->getHomePosition(hx, hy, hz); in run()
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H A D | actor.cpp | 914 void Actor::getHomePosition(int32 &x, int32 &y, int32 &z) const { in getHomePosition() function in Ultima::Ultima8::Actor
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgGA/ |
H A D | CameraManipulator | 130 virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up) const
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgGA/ |
H A D | CameraManipulator | 130 virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up) const
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/dports/devel/indi/indi-1.9.1/drivers/telescope/ |
H A D | lx200pulsar2.cpp | 661 bool getHomePosition(const int fd, double *hp_alt, double *hp_az) in getHomePosition() function 1906 if (Pulsar2Commands::getHomePosition(PortFD, &hp_alt, &hp_az)) in ISNewNumber() 3135 if (Pulsar2Commands::getHomePosition(PortFD, &hp_alt, &hp_az)) in getBasicData()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/ |
H A D | ChangeLog | 52637 Made getHomePosition const. 53485 Fixed getHomePosition
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/ |
H A D | ChangeLog | 63203 Made getHomePosition const. 64051 Fixed getHomePosition
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