Home
last modified time | relevance | path

Searched refs:getHomePosition (Results 1 – 9 of 9) sorted by relevance

/dports/cad/sumo/sumo-1.2.0/src/osgview/
H A DGUIOSGView.cpp183 myCameraManipulator->getHomePosition(lookFrom, lookAt, up); in GUIOSGView()
263 myViewer->getCameraManipulator()->getHomePosition(lookFromOSG, lookAtOSG, up); in recenterView()
485 myViewer->getCameraManipulator()->getHomePosition(lookFromOSG, lookAtOSG, up); in setViewportFromToRot()
501 myCameraManipulator->getHomePosition(lookFrom, lookAt, up); in copyViewportTo()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dactor.h185 void getHomePosition(int32 &x, int32 &y, int32 &z) const;
H A Dattack_process.cpp264 a->getHomePosition(x, y, z); in run()
336 a->getHomePosition(hx, hy, hz); in run()
H A Dactor.cpp914 void Actor::getHomePosition(int32 &x, int32 &y, int32 &z) const { in getHomePosition() function in Ultima::Ultima8::Actor
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgGA/
H A DCameraManipulator130 virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up) const
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgGA/
H A DCameraManipulator130 virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up) const
/dports/devel/indi/indi-1.9.1/drivers/telescope/
H A Dlx200pulsar2.cpp661 bool getHomePosition(const int fd, double *hp_alt, double *hp_az) in getHomePosition() function
1906 if (Pulsar2Commands::getHomePosition(PortFD, &hp_alt, &hp_az)) in ISNewNumber()
3135 if (Pulsar2Commands::getHomePosition(PortFD, &hp_alt, &hp_az)) in getBasicData()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/
H A DChangeLog52637 Made getHomePosition const.
53485 Fixed getHomePosition
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/
H A DChangeLog63203 Made getHomePosition const.
64051 Fixed getHomePosition