Searched refs:getHurtPerSecond (Results 1 – 2 of 2) sorted by relevance
49 fixed getHurtPerSecond() { return hurtPerSecond_; } in getHurtPerSecond() function
584 TargetDamageCalc[target->getPlayerId()] = count * params_->getHurtPerSecond(); in simulateDamage()588 TargetDamageCalc[target->getPlayerId()] += count * params_->getHurtPerSecond(); in simulateDamage()