Searched refs:getImpactLoc (Results 1 – 4 of 4) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Monsters.c | 2000 getImpactLoc(returnLoc, startLoc, targetLoc, DCOLS, false, &boltCatalog[BOLT_NONE]); in openPathBetween() 2294 getImpactLoc(impact, origin, target, maxDistance, true, &boltCatalog[BOLT_BLINKING]); in monsterBlinkToPreferenceMap()
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H A D | Movement.c | 603 getImpactLoc(strikeLoc, originLoc, targetLoc, 5, false, &boltCatalog[BOLT_WHIP]); in handleWhipAttacks()
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H A D | Rogue.h | 3033 void getImpactLoc(short returnLoc[2], const short originLoc[2], const short targetLoc[2],
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H A D | Items.c | 3462 void getImpactLoc(short returnLoc[2], const short originLoc[2], const short targetLoc[2], in getImpactLoc() function 6160 …getImpactLoc(impactLoc, originLoc, targetLoc, maxDistance > 0 ? maxDistance : DCOLS, true, &boltCa… in playerCancelsBlinking()
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