Home
last modified time | relevance | path

Searched refs:getImpactLoc (Results 1 – 4 of 4) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c2000 getImpactLoc(returnLoc, startLoc, targetLoc, DCOLS, false, &boltCatalog[BOLT_NONE]); in openPathBetween()
2294 getImpactLoc(impact, origin, target, maxDistance, true, &boltCatalog[BOLT_BLINKING]); in monsterBlinkToPreferenceMap()
H A DMovement.c603 getImpactLoc(strikeLoc, originLoc, targetLoc, 5, false, &boltCatalog[BOLT_WHIP]); in handleWhipAttacks()
H A DRogue.h3033 void getImpactLoc(short returnLoc[2], const short originLoc[2], const short targetLoc[2],
H A DItems.c3462 void getImpactLoc(short returnLoc[2], const short originLoc[2], const short targetLoc[2], in getImpactLoc() function
6160getImpactLoc(impactLoc, originLoc, targetLoc, maxDistance > 0 ? maxDistance : DCOLS, true, &boltCa… in playerCancelsBlinking()