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Searched refs:getInvention (Results 1 – 5 of 5) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp1329 Invention *current_invention = gamestate->getCurrentSector()->getCurrentDesign()->getInvention(); in draw()
1513 …tion *current_manufacture = gamestate->getCurrentSector()->getCurrentManufacture()->getInvention(); in draw()
1836 str << "start designing a " << design->getInvention()->getName(); in input()
1850 str << "start designing a " << design->getInvention()->getName(); in input()
1864 str << "start designing a " << design->getInvention()->getName(); in input()
2056 this->designinfo = Invention::getInvention(Invention::SHIELD,game_g->getStartEpoch()+i); in input()
2062 this->designinfo = Invention::getInvention(Invention::DEFENCE,game_g->getStartEpoch()+i); in input()
2068 this->designinfo = Invention::getInvention(Invention::WEAPON,game_g->getStartEpoch()+i); in input()
2105 str << "start manufacturing a " << design->getInvention()->getName(); in input()
2119 str << "start manufacturing a " << design->getInvention()->getName(); in input()
[all …]
H A Dsector.cpp466 ASSERT( design->getInvention() == this ); in addDesign()
1275 Invention *invention = Invention::getInvention(type, epoch); in canBuildDesign()
1283 if( design->getInvention() != invention ) in canBuildDesign()
1421 Invention *invention = Invention::getInvention(type, epoch); in knownDesign()
1429 if( design->getInvention() == invention ) { in knownDesign()
1440 Invention *invention = Invention::getInvention(type, epoch); in bestDesign()
1472 if( design->getInvention() == invention ) { in trashDesign()
1485 …this->inventions_known[ design->getInvention()->getType() ][ design->getInvention()->getEpoch() ] … in trashDesign()
2216 …SSERT( !this->inventions_known[ current_design->getInvention()->getType() ][ current_design->getIn… in invent()
2217 …this->inventions_known[ current_design->getInvention()->getType() ][ current_design->getInvention(… in invent()
[all …]
H A Dsector.h189 Invention *getInvention() const { in getInvention() function
243 static Invention *getInvention(Invention::Type type,int epoch);
H A Dplayer.cpp799 if( sector->getCurrentDesign()->getInvention()->getEpoch() == nuclear_epoch_c ) in doSectorAI()
813 if( sector->getCurrentManufacture()->getInvention()->getEpoch() == nuclear_epoch_c ) in doSectorAI()
H A Dtutorial.cpp93 const Invention *invention = current_design->getInvention(); in canProceed()