Searched refs:getJoyAxis (Results 1 – 13 of 13) sorted by relevance
38 JoyAxis *axisX = getJoyAxis(SDL_CONTROLLER_AXIS_LEFTX); in populateSticksDPad()39 JoyAxis *axisY = getJoyAxis(SDL_CONTROLLER_AXIS_LEFTY); in populateSticksDPad()46 axisX = getJoyAxis(SDL_CONTROLLER_AXIS_RIGHTX); in populateSticksDPad()47 axisY = getJoyAxis(SDL_CONTROLLER_AXIS_RIGHTY); in populateSticksDPad()77 getJoyAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT)->setDefaultAxisName(tr("L Trigger")); in populateSticksDPad()78 getJoyAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT)->setDefaultAxisName(tr("R Trigger")); in populateSticksDPad()121 trigger = static_cast<GameControllerTrigger*>(getJoyAxis((int)current)); in readJoystickConfig()264 …GameControllerTrigger *axis = qobject_cast<GameControllerTrigger*>(getJoyAxis((index-1) + SDL_CONT… in readConfig()
649 JoyAxis *axis = tempSet->getJoyAxis(i); in writeConfig()
542 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in populateDPadComboBoxes()888 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openQuickAssignDialogStick1()901 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openQuickAssignDialogStick1()915 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openQuickAssignDialogStick1()931 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openQuickAssignDialogStick2()945 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openQuickAssignDialogStick2()959 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openQuickAssignDialogStick2()1005 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openAssignVDPadUp()1030 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openAssignVDPadUp()1059 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in openAssignVDPadDown()[all …]
113 JoyAxis *axis = current_set->getJoyAxis(i); in transferReset()140 JoyAxis *axis = current_set->getJoyAxis(i); in reInitButtons()190 JoyAxis *axis = current_set->getJoyAxis(i); in setActiveSetNumber()192 tempSet->getJoyAxis(i)->copyRawValues(axis); in setActiveSetNumber()478 JoyAxis *axis = current_set->getJoyAxis(i); in setActiveSetNumber()1125 JoyAxis *axis = tempSet->getJoyAxis(i); in writeConfig()1316 JoyAxis *axis = currentSet->getJoyAxis(index); in propogateSetAxisThrottleChange()1477 JoyAxis *axis = tempSet->getJoyAxis(axisIndex); in setAxisButtonName()1566 JoyAxis *axis = tempSet->getJoyAxis(axisIndex); in setAxisName()2061 JoyAxis *tempAxis = currentSet->getJoyAxis(i); in activatePossibleAxisEvents()[all …]
757 JoyAxis *axis = set->getJoyAxis(event.jaxis.axis); in firstInputPass()817 JoyAxis *axis = set->getJoyAxis(event.caxis.axis); in firstInputPass()929 … JoyAxis *axis = joy->getActiveSetJoystick()->getJoyAxis(event.jaxis.axis); in modifyUnplugEvents()961 JoyAxis *axis = set->getJoyAxis(event.caxis.axis); in modifyUnplugEvents()1012 JoyAxis *axis = device->getActiveSetJoystick()->getJoyAxis(i); in createUnplugEventBitArray()1080 JoyAxis *axis = set->getJoyAxis(event.jaxis.axis); in secondInputPass()1145 JoyAxis *axis = set->getJoyAxis(event.caxis.axis); in secondInputPass()
81 JoyAxis *axis = currentset->getJoyAxis(i); in QuickSetDialog()265 JoyAxis *axis = currentset->getJoyAxis(i); in restoreButtonStates()
26 JoyAxis *axis = currentSet->getJoyAxis(i); in InputDeviceBitArrayStatus()
60 JoyAxis* SetJoystick::getJoyAxis(int index) in getJoyAxis() function in SetJoystick344 JoyAxis *axis = getJoyAxis(index-1); in readConfig()451 JoyAxis *axis = getJoyAxis(i); in writeConfig()1086 JoyAxis *temp = getJoyAxis(axisNum); in setAxesDeadZones()
44 JoyAxis* getJoyAxis(int index);
59 JoyAxis *axis = joystick->getActiveSetJoystick()->getJoyAxis(i); in JoystickStatusWindow()
2080 JoyAxis *axis = currentSet->getJoyAxis(j); in fillSetButtons()2277 JoyAxis *axis = currentSet->getJoyAxis(j); in removeSetButtons()
151 float getJoyAxis(int j, int a) in getJoyAxis() function
1578 getJoyAxis(0, ctrl.map[a].joyaxis.axis); in tickStateGame()