Searched refs:getLastFrameDuration (Results 1 – 14 of 14) sorted by relevance
49 uint getLastFrameDuration() const;
69 uint FrameLimiter::getLastFrameDuration() const { in getLastFrameDuration() function in Stark::Gfx::FrameLimiter
20 std::chrono::steady_clock::duration getLastFrameDuration() const in getLastFrameDuration() function in Misc::FrameRateLimiter
160 float getLastFrameDuration() const { in getLastFrameDuration() function
284 static int getLastFrameDuration(lua_State *L) { in getLastFrameDuration() function287 lua_pushnumber(L, pGE->getLastFrameDuration()); in getLastFrameDuration()336 {"GetLastFrameDuration", getLastFrameDuration},
146 float getLastFrameDuration() const { in getLastFrameDuration() function
263 _global->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration()); in updateDisplayScene()
234 StarkGlobal->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration()); in updateDisplayScene()
719 …ono::duration_cast<std::chrono::duration<double>>(frameRateLimiter.getLastFrameDuration()).count(); in interactiveMessageBox()1763 …ono::duration_cast<std::chrono::duration<double>>(frameRateLimiter.getLastFrameDuration()).count(); in playVideo()
2545 public long getLastFrameDuration() { in getLastFrameDuration() method in View
929 frameRateLimiter.getLastFrameDuration(), in go()