Searched refs:getLastPointInPath (Results 1 – 7 of 7) sorted by relevance
116 GameMap::getEnemyCity(stack->getLastPointInPath()) != NULL) in getComments()
434 Vector<int> getLastPointInPath() const;
191 int mp = s->getPath()->calculate(s, s->getLastPointInPath()); in startTurn()428 Vector<int> pos = s->getLastPointInPath(); in computerTurn()
717 ids = s->determineReachableArmies(s->getLastPointInPath()); in stackSplitAndMoveToJoin()753 ids = s->determineReachableArmies(s->getLastPointInPath()); in stackSplitAndMoveToAttack()779 MoveResult *result = stackMove(s, s->getLastPointInPath(), true); in stackMove()2814 old_dest = s->getLastPointInPath(); in AI_maybeContinueQuest()2884 old_dest = s->getLastPointInPath(); in AI_maybePickUpItems()2949 old_dest = s->getLastPointInPath(); in AI_maybeVisitTempleForQuest()3006 old_dest = s->getLastPointInPath(); in AI_maybeVisitRuin()3063 old_dest = s->getLastPointInPath(); in AI_maybeVisitTempleForBlessing()4122 dest = prev->getLastPointInPath(); in setPathOfStackToPreviousDestination()
311 dest = stack->getLastPointInPath(); in mouse_button_event()458 e.pos = tile_to_buffer_pos (stack->getLastPointInPath()); in mouse_button_event()
429 Vector<int> Stack::getLastPointInPath() const in getLastPointInPath() function in Stack
201 Vector<int> pos = s->getLastPointInPath(); in continueAttacks()