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Searched refs:getLastPointInPath (Results 1 – 7 of 7) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DCommentator.cpp116 GameMap::getEnemyCity(stack->getLastPointInPath()) != NULL) in getComments()
H A Dstack.h434 Vector<int> getLastPointInPath() const;
H A Dai_fast.cpp191 int mp = s->getPath()->calculate(s, s->getLastPointInPath()); in startTurn()
428 Vector<int> pos = s->getLastPointInPath(); in computerTurn()
H A Dplayer.cpp717 ids = s->determineReachableArmies(s->getLastPointInPath()); in stackSplitAndMoveToJoin()
753 ids = s->determineReachableArmies(s->getLastPointInPath()); in stackSplitAndMoveToAttack()
779 MoveResult *result = stackMove(s, s->getLastPointInPath(), true); in stackMove()
2814 old_dest = s->getLastPointInPath(); in AI_maybeContinueQuest()
2884 old_dest = s->getLastPointInPath(); in AI_maybePickUpItems()
2949 old_dest = s->getLastPointInPath(); in AI_maybeVisitTempleForQuest()
3006 old_dest = s->getLastPointInPath(); in AI_maybeVisitRuin()
3063 old_dest = s->getLastPointInPath(); in AI_maybeVisitTempleForBlessing()
4122 dest = prev->getLastPointInPath(); in setPathOfStackToPreviousDestination()
H A Dgamebigmap.cpp311 dest = stack->getLastPointInPath(); in mouse_button_event()
458 e.pos = tile_to_buffer_pos (stack->getLastPointInPath()); in mouse_button_event()
H A Dstack.cpp429 Vector<int> Stack::getLastPointInPath() const in getLastPointInPath() function in Stack
H A DAI_Allocation.cpp201 Vector<int> pos = s->getLastPointInPath(); in continueAttacks()