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Searched refs:getLocalPlayerName (Results 1 – 3 of 3) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h354 const std::string& getLocalPlayerName() const { return localPlayerName; } in getLocalPlayerName() function
/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/
H A DINIMapLoader.cpp457 || (playerInfo.playerName == pGame->getLocalPlayerName())) { in loadHouses()
885 if(playerInfo.playerName == pGame->getLocalPlayerName()) { in getOrCreateHouse()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp1115 pStream->writeString(getLocalPlayerName()); in runMainLoop()
1321 pStream->writeString(getLocalPlayerName()); in runMainLoop()
1560 if(playerInfo.playerName == getLocalPlayerName()) { in loadSaveGame()
1927 … pInterface->getChatManager().addChatMessage(getLocalPlayerName(), typingChatMessage); in handleChatInput()