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Searched refs:getLoopBeginAndEndFrame (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_player.cpp255 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in setLoop()
315 return _decoder.getLoopBeginAndEndFrame(playingLoop, begin, end); in getCurrentBeginAndEndFrame()
322 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in getLoopBeginFrame()
330 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in getLoopEndFrame()
H A Dvqa_decoder.h83 bool getLoopBeginAndEndFrame(int loop, int *begin, int *end);
H A Dvqa_decoder.cpp558 bool VQADecoder::getLoopBeginAndEndFrame(int loop, int *begin, int *end) { in getLoopBeginAndEndFrame() function in BladeRunner::VQADecoder
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp193 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in setLoop()
252 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in getLoopBeginFrame()
260 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in getLoopEndFrame()
H A Dvqa_decoder.h82 bool getLoopBeginAndEndFrame(int loop, int *begin, int *end);
H A Dvqa_decoder.cpp557 bool VQADecoder::getLoopBeginAndEndFrame(int loop, int *begin, int *end) { in getLoopBeginAndEndFrame() function in BladeRunner::VQADecoder