Searched refs:getLoopBeginAndEndFrame (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.cpp | 255 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in setLoop() 315 return _decoder.getLoopBeginAndEndFrame(playingLoop, begin, end); in getCurrentBeginAndEndFrame() 322 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in getLoopBeginFrame() 330 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in getLoopEndFrame()
|
H A D | vqa_decoder.h | 83 bool getLoopBeginAndEndFrame(int loop, int *begin, int *end);
|
H A D | vqa_decoder.cpp | 558 bool VQADecoder::getLoopBeginAndEndFrame(int loop, int *begin, int *end) { in getLoopBeginAndEndFrame() function in BladeRunner::VQADecoder
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 193 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in setLoop() 252 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in getLoopBeginFrame() 260 if (!_decoder.getLoopBeginAndEndFrame(loop, &begin, &end)) { in getLoopEndFrame()
|
H A D | vqa_decoder.h | 82 bool getLoopBeginAndEndFrame(int loop, int *begin, int *end);
|
H A D | vqa_decoder.cpp | 557 bool VQADecoder::getLoopBeginAndEndFrame(int loop, int *begin, int *end) { in getLoopBeginAndEndFrame() function in BladeRunner::VQADecoder
|