Searched refs:getManufactureCost (Results 1 – 7 of 7) sorted by relevance
97 _txtCost->setText(tr("STR_COST_PER_UNIT_").arg(Text::formatFunding(_item->getManufactureCost()))); in ManufactureStartState()110 bool productionPossible (game->getSavedGame()->getFunds() > _item->getManufactureCost ()); in ManufactureStartState()
202 s3 << Text::formatFunding((*iter)->getRules()->getManufactureCost()); in fillProductionList()
91 return (g->getFunds() >= _rules->getManufactureCost ()); in haveEnoughMoneyForOneMoreUnit()192 g->setFunds(g->getFunds() - _rules->getManufactureCost ()); in startItem()
56 int getManufactureCost () const;
112 int RuleManufacture::getManufactureCost () const in getManufactureCost() function in OpenXcom::RuleManufacture
378 int getManufactureCost() const;
1919 int cost = this->getManufactureCost(); in doPlayer()2327 int Sector::getManufactureCost() const { in getManufactureCost() function in Sector2479 int cost = this->getManufactureCost() - this->manufactured; in manufactureTimeLeft()2487 int cost = this->getManufactureCost(); in manufactureTotalTime()