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Searched refs:getManufactureCost (Results 1 – 7 of 7) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Basescape/
H A DManufactureStartState.cpp97 _txtCost->setText(tr("STR_COST_PER_UNIT_").arg(Text::formatFunding(_item->getManufactureCost()))); in ManufactureStartState()
110 bool productionPossible (game->getSavedGame()->getFunds() > _item->getManufactureCost ()); in ManufactureStartState()
H A DManufactureState.cpp202 s3 << Text::formatFunding((*iter)->getRules()->getManufactureCost()); in fillProductionList()
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DProduction.cpp91 return (g->getFunds() >= _rules->getManufactureCost ()); in haveEnoughMoneyForOneMoreUnit()
192 g->setFunds(g->getFunds() - _rules->getManufactureCost ()); in startItem()
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DRuleManufacture.h56 int getManufactureCost () const;
H A DRuleManufacture.cpp112 int RuleManufacture::getManufactureCost () const in getManufactureCost() function in OpenXcom::RuleManufacture
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h378 int getManufactureCost() const;
H A Dsector.cpp1919 int cost = this->getManufactureCost(); in doPlayer()
2327 int Sector::getManufactureCost() const { in getManufactureCost() function in Sector
2479 int cost = this->getManufactureCost() - this->manufactured; in manufactureTimeLeft()
2487 int cost = this->getManufactureCost(); in manufactureTotalTime()