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Searched refs:getMatrix_transposed (Results 1 – 7 of 7) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A Dquaternion.h129 inline void getMatrix_transposed( matrix4 &dest ) const;
411 inline void quaternion::getMatrix_transposed(matrix4 &dest) const in getMatrix_transposed() function
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A Dquaternion.h129 inline void getMatrix_transposed( matrix4 &dest ) const;
411 inline void quaternion::getMatrix_transposed(matrix4 &dest) const in getMatrix_transposed() function
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCSkinnedMesh.cpp181 joint->Animatedrotation.getMatrix_transposed(joint->LocalAnimatedMatrix); in buildAllLocalAnimatedMatrices()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCB3DMeshFileLoader.cpp181 joint->Animatedrotation.getMatrix_transposed(rotationMatrix); in readChunkNODE()
H A DCSkinnedMesh.cpp172 joint->Animatedrotation.getMatrix_transposed(joint->LocalAnimatedMatrix); in buildAllLocalAnimatedMatrices()
H A DCOgreMeshFileLoader.cpp778 Skeleton.Bones[i].Orientation.getMatrix_transposed(joint->LocalMatrix); in composeObject()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Db3d_mesh_loader.cpp423 joint->Animatedrotation.getMatrix_transposed(rotationMatrix); in readChunkNODE()