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Searched refs:getMaxMoves (Results 1 – 17 of 17) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Darmy.cpp62 d_ship(false), d_hp(2), d_moves(a.getMaxMoves()), d_xp(0), d_level(0), in Army()
74 d_ship(false), d_hp(2), d_moves(a.getMaxMoves()), d_xp(0), d_level(0), in Army()
86 d_ship(false), d_hp(2), d_moves(a.getMaxMoves()), d_xp(0), d_level(0), in Army()
108 d_ship(false), d_hp(2), d_moves(a.getMaxMoves()), d_xp(0), d_level(0), in Army()
454 setStat(Army::MOVES, army->getMaxMoves()); in morph()
H A Dai_smart.cpp362 if (a->getMaxMoves() > 10) in scoreBestArmyType()
364 if (a->getMaxMoves() >= 20) in scoreBestArmyType()
387 if (a->getMaxMoves() > 10) in scoreBestArmyType()
389 if (a->getMaxMoves() >= 20) in scoreBestArmyType()
H A Darmyset.cpp166 (*it)->getMaxMoves() == army->getMaxMoves() && in lookupSimilarArmy()
178 (*it)->getMaxMoves() == army->getMaxMoves()) in lookupSimilarArmy()
186 (*it)->getMaxMoves() == army->getMaxMoves()) in lookupSimilarArmy()
H A Darmyprodbase.cpp72 setMaxMoves(army->getMaxMoves()); in morph()
H A Darmybase.h144 guint32 getMaxMoves() const {return d_max_moves;} in getMaxMoves() function
H A Dstack.h94 guint32 getMaxMoves() const;
H A Dai_fast.cpp264 if (a->getMaxMoves() > 10) in scoreArmyType()
266 if (a->getMaxMoves() >= 20) in scoreArmyType()
H A DAI_Allocation.cpp355 if (s->getMoves() < s->getMaxMoves()) in attackNearbyEnemies()
386 if (s->getMoves() < s->getMaxMoves()) in attackNearbyEnemies()
474 moved = d_owner->AI_maybeVisitTempleForQuest(s, s->getMaxMoves(), in visitTemples()
H A Dgamebigmap.cpp975 if (turns >= 1 && left == stack->getMaxMoves ()) in after_draw()
H A Dstack.cpp870 guint32 Stack::getMaxMoves() const in getMaxMoves() function in Stack
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Darmy-info-tip.cpp123 s += String::ucompose(_("Moves: %1"), army->getMaxMoves()); in ArmyInfoTip()
149 s += String::ucompose(_("Movement: %1"), army->getMaxMoves()); in ArmyInfoTip()
H A Darmy-bonus-dialog.cpp67 (*i)[armies_columns.move] = a->getMaxMoves(); in addArmyType()
H A Dbuy-production-dialog.cpp175 moves_label->set_text(String::ucompose ("%1", a->getMaxMoves())); in fill_in_production_info()
H A Dcity-window.cpp283 moves_label->set_text(String::ucompose("%1", a->getMaxMoves())); in fill_in_production_info()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dselect-army-dialog.cpp147 s1 += String::ucompose(_("Moves: %1"), a->getMaxMoves()); in fill_in_army_info()
H A Dcity-editor-dialog.cpp263 (*i)[army_columns.moves] = aa->getMaxMoves(); in add_army()
H A Darmyset-window.cpp913 moves_spinbutton->set_value(army->getMaxMoves()); in fill_army_info()