Searched refs:getMaxMoves (Results 1 – 17 of 17) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | army.cpp | 62 d_ship(false), d_hp(2), d_moves(a.getMaxMoves()), d_xp(0), d_level(0), in Army() 74 d_ship(false), d_hp(2), d_moves(a.getMaxMoves()), d_xp(0), d_level(0), in Army() 86 d_ship(false), d_hp(2), d_moves(a.getMaxMoves()), d_xp(0), d_level(0), in Army() 108 d_ship(false), d_hp(2), d_moves(a.getMaxMoves()), d_xp(0), d_level(0), in Army() 454 setStat(Army::MOVES, army->getMaxMoves()); in morph()
|
H A D | ai_smart.cpp | 362 if (a->getMaxMoves() > 10) in scoreBestArmyType() 364 if (a->getMaxMoves() >= 20) in scoreBestArmyType() 387 if (a->getMaxMoves() > 10) in scoreBestArmyType() 389 if (a->getMaxMoves() >= 20) in scoreBestArmyType()
|
H A D | armyset.cpp | 166 (*it)->getMaxMoves() == army->getMaxMoves() && in lookupSimilarArmy() 178 (*it)->getMaxMoves() == army->getMaxMoves()) in lookupSimilarArmy() 186 (*it)->getMaxMoves() == army->getMaxMoves()) in lookupSimilarArmy()
|
H A D | armyprodbase.cpp | 72 setMaxMoves(army->getMaxMoves()); in morph()
|
H A D | armybase.h | 144 guint32 getMaxMoves() const {return d_max_moves;} in getMaxMoves() function
|
H A D | stack.h | 94 guint32 getMaxMoves() const;
|
H A D | ai_fast.cpp | 264 if (a->getMaxMoves() > 10) in scoreArmyType() 266 if (a->getMaxMoves() >= 20) in scoreArmyType()
|
H A D | AI_Allocation.cpp | 355 if (s->getMoves() < s->getMaxMoves()) in attackNearbyEnemies() 386 if (s->getMoves() < s->getMaxMoves()) in attackNearbyEnemies() 474 moved = d_owner->AI_maybeVisitTempleForQuest(s, s->getMaxMoves(), in visitTemples()
|
H A D | gamebigmap.cpp | 975 if (turns >= 1 && left == stack->getMaxMoves ()) in after_draw()
|
H A D | stack.cpp | 870 guint32 Stack::getMaxMoves() const in getMaxMoves() function in Stack
|
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | army-info-tip.cpp | 123 s += String::ucompose(_("Moves: %1"), army->getMaxMoves()); in ArmyInfoTip() 149 s += String::ucompose(_("Movement: %1"), army->getMaxMoves()); in ArmyInfoTip()
|
H A D | army-bonus-dialog.cpp | 67 (*i)[armies_columns.move] = a->getMaxMoves(); in addArmyType()
|
H A D | buy-production-dialog.cpp | 175 moves_label->set_text(String::ucompose ("%1", a->getMaxMoves())); in fill_in_production_info()
|
H A D | city-window.cpp | 283 moves_label->set_text(String::ucompose("%1", a->getMaxMoves())); in fill_in_production_info()
|
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | select-army-dialog.cpp | 147 s1 += String::ucompose(_("Moves: %1"), a->getMaxMoves()); in fill_in_army_info()
|
H A D | city-editor-dialog.cpp | 263 (*i)[army_columns.moves] = aa->getMaxMoves(); in add_army()
|
H A D | armyset-window.cpp | 913 moves_spinbutton->set_value(army->getMaxMoves()); in fill_army_info()
|