Searched refs:getMiners (Results 1 – 5 of 5) sorted by relevance
539 int getMiners(Id id) const;
1287 int n_miners = gamestate->getCurrentSector()->getMiners( element ); in draw()1445 int n_miners = gamestate->getCurrentSector()->getMiners( element ); in draw()1568 int n_miners = gamestate->getCurrentSector()->getMiners( element ); in changeMiners()
828 int n = sector->getMiners((Id)i) + 1; in doSectorAI()
4836 if( sector->getMiners((Id)i) > 0 ) { in runTests()4843 if( sector->getMiners(element) == 0 ) { in runTests()4879 else if( sector->getMiners(element) == 0 ) { in runTests()4889 else if( sector->getMiners(element) > 0 ) { in runTests()
1954 n_gatherers = this->getMiners((Id)i); in doPlayer()2675 int Sector::getMiners(Id id) const { in getMiners() function in Sector3339 printf(" mining %s %d\n", element->getName(), this->getMiners((Id)i)); in printDebugInfo()