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Searched refs:getMoves (Results 1 – 25 of 39) sorted by relevance

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/dports/games/burrtools/burrtools-0.6.3/src/lib/
H A Ddisasmtomoves.cpp140 if ((step >= 0) && ((unsigned int)step >= tree->getMoves())) { in doRecursive()
155 const state_c * s = tree->getState(tree->getMoves()); in doRecursive()
191 steps = doRecursive(tree->getRemoved(), step - (int)tree->getMoves(), array, center_active, in doRecursive()
192 … tree->getState(tree->getMoves()-1)->getX(pc) + cx - tree->getRemoved()->getState(0)->getX(0), in doRecursive()
193 … tree->getState(tree->getMoves()-1)->getY(pc) + cy - tree->getRemoved()->getState(0)->getY(0), in doRecursive()
194 … tree->getState(tree->getMoves()-1)->getZ(pc) + cz - tree->getRemoved()->getState(0)->getZ(0)); in doRecursive()
200 const state_c * s2 = tree->getState(tree->getMoves()-1); in doRecursive()
224 if (center_active && (step - (int)tree->getMoves() < steps) && (tree->getRemoved())) in doRecursive()
233 … if (array && center_active && (step - (int)tree->getMoves() < steps) && (tree->getRemoved())) { in doRecursive()
254 return tree->getMoves() + steps + steps2; in doRecursive()
[all …]
H A Dprint.cpp95 for (unsigned int i = 0; i <= s->getMoves(); i++) { in print_rec()
146 if (s->getState(s->getMoves())->pieceRemoved(i)) in print_rec()
159 if (!(s->getState(s->getMoves())->pieceRemoved(i))) in print_rec()
H A Ddisassembly.h234 unsigned int getMoves(void) const { return states.size() - 1; } in getMoves() function
/dports/games/mancala/mancala-1.0.3/
H A Dminimax.c36 static PMove *(*getMoves)(Player, int *); variable
87 newmove = getMoves(nextPlayer, &numMoves); in recMiniMax()
214 getMoves = fncGetMoves;
226 move = getMoves(player, &numMoves);
H A Dmancala.c124 static PMove *getMoves(Player player, int *numMoves) in getMoves() function
305 legalmove = getMoves(player, &numMoves); in legalMove()
383 getMoves, doMove, undoMove, in getBestMove()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dstack.cpp225 guint32 Stack::getMoves() const in getMoves() function in Stack
237 min = int((*it)->getMoves()); in getMoves()
398 guint32 moves = tile->getMoves(); in calculateTileMovementCost()
445 if (getMoves() >= needed) in enoughMoves()
454 int group_moves = getMoves(); in canMove()
813 if ((*it)->getMoves() > 0) in determineReachableArmies()
832 if ((*it)->getMoves() > 0) in determineReachableArmies()
843 if (stack->getMoves() >= in determineReachableArmies()
904 moves = copy->getMoves(); in getMaxLandMoves()
938 moves = copy->getMoves(); in getMaxBoatMoves()
[all …]
H A Dai_fast.cpp197 s->getFirstPointInPath().y << ") with " << s->getMoves() <<" left"); in startTurn()
203 else if (s->getPath()->size() == 0 && s->getMoves() > 1) in startTurn()
451 (s, s->getMoves(), 50.0, blessed, stack_died); in computerTurn()
465 stack_moved = AI_maybeVisitTempleForQuest(s, s->getMoves(), in computerTurn()
473 stack_moved = AI_maybeVisitRuin (s, s->getMoves(), in computerTurn()
494 stack_moved = AI_maybePickUpItems(s, s->getMoves(), picked_up, in computerTurn()
720 if ((int)mp <= 0 || mp > s->getMoves()) in computerTurn()
854 if (moves < stack->getMoves() + 15) in computerChooseVisitRuin()
865 if (moves < stack->getMoves() + 7) in computerChoosePickupBag()
878 if (moves < stack->getMoves() + 7) in computerChooseVisitTempleForBlessing()
[all …]
H A Dai_smart.cpp514 if (moves <= stack->getMoves()) in computerChooseVisitRuin()
523 if (moves < stack->getMoves() + 17) in computerChooseVisitRuin()
566 if (moves < stack->getMoves() + 7) in computerChoosePickupBag()
577 if (moves * 2 <= stack->getMoves()) in computerChooseVisitTempleForBlessing()
590 if (moves < stack->getMoves() + 7) in computerChooseVisitTempleForBlessing()
605 if (moves <= stack->getMoves()) in computerChooseVisitTempleForQuest()
612 if (moves < stack->getMoves() + 17) in computerChooseVisitTempleForQuest()
H A Dmaptile.cpp104 guint32 Maptile::getMoves() const in getMoves() function in Maptile
117 return (*GameMap::getTileset())[d_index]->getMoves() / 2; in getMoves()
119 return (*GameMap::getTileset())[d_index]->getMoves(); in getMoves()
H A DAI_Allocation.cpp275 if (s->getParked() == false && s->getMoves() >= 4) in attackNearbyEnemies()
355 if (s->getMoves() < s->getMaxMoves()) in attackNearbyEnemies()
386 if (s->getMoves() < s->getMaxMoves()) in attackNearbyEnemies()
430 if ((s->getMoves() > 3 && s->size() >= 4 && in emptyOutCities()
492 moved = d_owner->AI_maybeVisitTempleForBlessing(s, s->getMoves(), in visitTemples()
525 moved = d_owner->AI_maybeVisitRuin(s, s->getMoves(), in visitRuins()
818 if (stack->getMoves() > 0) in allocateDefensiveStacksToCity()
1510 … << "," << s->getPos().y << ". moved is " << moved << ". moves left is " << s->getMoves() <<"."); in moveStack()
H A Dmaptile.h126 guint32 getMoves() const;
H A DTile.h95 guint32 getMoves() const {return d_moves;} in getMoves() function
H A DPathCalculator.cpp87 nodes[idx].moves_left = stack->getMoves(); in populateNodeMap()
350 guint32 moves = tile->getMoves(); in pointsToMoveTo()
545 guint32 moves_left = stack->getMoves(); in calculate()
H A Darmy.h203 guint32 getMoves() const {return d_moves;} in getMoves() function
H A Dstack.h85 guint32 getMoves() const;
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DLevel.cpp284 std::string oldMoves = room->stepCounter()->getMoves(); in nextPlayerAction()
310 m_levelScript->room()->stepCounter()->getMoves(); in saveGame()
398 std::string moves = m_levelScript->room()->stepCounter()->getMoves(); in nextUndoAction()
H A DStepCounter.h13 virtual std::string getMoves() const = 0;
H A DLevelCountDown.cpp100 m_access->const_room()->stepCounter()->getMoves(); in saveSolution()
H A DControls.h59 virtual std::string getMoves() const { return m_moves; } in getMoves() function
/dports/games/kdiamond/kdiamond-21.12.3/src/
H A Dgame.h56 void getMoves();
H A Dgame.cpp50 void Game::getMoves() in getMoves() function in Game
281 getMoves(); in timerEvent()
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/rt.equinox.p2/bundles/org.eclipse.equinox.p2.reconciler.dropins/src/org/eclipse/equinox/internal/p2/reconciler/dropins/
H A DProfileSynchronizer.java85 Collection<IInstallableUnit> getMoves() { in getMoves() method in ProfileSynchronizer.ReconcilerProfileChangeRequest
185 for (IInstallableUnit iu : request.getMoves()) { in performAddRemove()
280 Collection<IInstallableUnit> moves = request.getMoves(); in performRemoveForMovedIUs()
655 List<IInstallableUnit> toMove = new ArrayList<>(request.getMoves()); in debug()
729 Collection<IInstallableUnit> toMove = request.getMoves(); in debug()
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Darmy-info-tip.cpp97 army->getMoves(), army->getStat(Army::MOVES)); in ArmyInfoTip()
H A Dstack-army-button.cpp141 army_label->set_label(String::ucompose("%1", d_army->getMoves())); in fill_army_button()
/dports/devel/hs-darcs/darcs-2.16.4/src/Darcs/Repository/
H A DState.hs279 moves <- getMoves lfm repo mbpaths
553 getMoves :: forall rt p wR wU wB prim.
559 getMoves NoLookForMoves _ _ = return NilFL function
560 getMoves YesLookForMoves repository files = function

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