Searched refs:getNOpponents (Results 1 – 10 of 10) sorted by relevance
314 for (i = 0; i < opponents->getNOpponents(); i++) { in filterOverlap()507 for (i = 0; i < opponents->getNOpponents(); i++) { in getOffset()542 for (i = 0; i < opponents->getNOpponents(); i++) { in getOffset()662 for (i = 0; i < opponents->getNOpponents(); i++) { in isAlone()806 for (i = 0; i < opponents->getNOpponents(); i++) { in filterBColl()825 for (i = 0; i < opponents->getNOpponents(); i++) { in filterSColl()
110 int getNOpponents() { return nopponents; } in getNOpponents() function
98 int getNOpponents() { return nopponents; } in getNOpponents() function
346 for (i = 0; i < opponents->getNOpponents(); i++) { in getOvertakeOffset()508 for (i = 0; i < opponents->getNOpponents(); i++) { in filterBColl()527 for (i = 0; i < opponents->getNOpponents(); i++) { in filterSColl()
113 int getNOpponents() { return nopponents; } in getNOpponents() function
671 for (i = 0; i < opponents->getNOpponents(); i++) { in filterOverlap()1088 for (i = 0; i < opponents->getNOpponents(); i++) { in getOffset()1120 for (i = 0; i < opponents->getNOpponents(); i++) { in getOffset()1285 for (i = 0; i < opponents->getNOpponents(); i++) { in isAlone()1527 for (i = 0; i < opponents->getNOpponents(); i++) { in filterBColl()1566 for (i = 0; i < opponents->getNOpponents(); i++) { in filterSColl()
561 int getNOpponents() const { in getNOpponents() function
2768 int n_opponents = maps[start_epoch][selected_island]->getNOpponents(); in setupPlayers()