Searched refs:getNbAttack (Results 1 – 6 of 6) sorted by relevance
393 …<< ((attackingCountry->name()==m_firstCountry->name())?attackingCountry->owner()->getNbAttack():at… in determinePointArriveeForArena()433 num = defendingCountry->owner()->getNbAttack(); in determinePointArriveeForArena()493 && ((attackingCountry->nbArmies() % 5) >= attackingCountry->owner()->getNbAttack())) in determinePointArriveeForArena()548 firstCountry()->owner()->getNbAttack(), secondCountry()->owner()->getNbDefense()); in initCombatMovement()581 && ((attackingCountry->nbArmies() % 5) >= attackingCountry->owner()->getNbAttack()) in initCombatMovement()584 qCDebug(KSIRK_LOG) << "**NB-ATTACK**" << attackingCountry->owner()->getNbAttack(); in initCombatMovement()586 for (unsigned int i=0; i < attackingCountry->owner()->getNbAttack() ; i++) in initCombatMovement()595 nbSpriteAttacking=attackingCountry->owner()->getNbAttack(); in initCombatMovement()671 if (attackingCountry->owner()->getNbAttack() == 1) in initCombatMovement()675 else if (attackingCountry->owner()->getNbAttack() == 2) in initCombatMovement()[all …]
811 m_secondCountry-> nbArmies(currentPlayer()->getNbAttack()); in attackEnd()812 m_firstCountry-> decrNbArmies(currentPlayer()->getNbAttack()); in attackEnd()956 if (currentPlayer()-> getNbAttack() > 1) A2 = Dice::roll(); in resolveAttack()957 if (currentPlayer()-> getNbAttack() > 2) A3 = Dice::roll(); in resolveAttack()1210 QString::number(this->firstCountry()->owner()->getNbAttack()), in defenseLabel()1257 if (this->firstCountry()->owner()->getNbAttack() == 1) in createDefenseDialog()1924 else if (clickedCountry-> nbArmies() <= currentPlayer()-> getNbAttack()) in attacker()2018 else if (m_firstCountry->nbArmies() - currentPlayer()->getNbAttack() < 1) in attacked()
841 if (this->firstCountry()->owner()->getNbAttack() == 1) in slotDefAuto()
87 unsigned int getNbAttack();
107 unsigned int Player::getNbAttack() in getNbAttack() function in Ksirk::GameLogic::Player
610 switch (m_game-> currentPlayer()-> getNbAttack()) in chooseDefenseAction()