Searched refs:getNearbyPoints (Results 1 – 3 of 3) sorted by relevance
525 static std::list<Vector<int> > getNearbyPoints(Vector<int> pos, int dist);
269 std::list<Vector<int> > p = GameMap::getNearbyPoints(city->getPos(), 2); in attackNearbyEnemies()316 std::list<Vector<int> > p = GameMap::getNearbyPoints(*i, 2); in attackNearbyEnemies()
1280 std::list<Vector<int> > points = getNearbyPoints(pos, -1); in findNearestAreaForBuilding()2224 std::list<Vector<int> > points = getNearbyPoints(pos, dist); in getNearbyStacks()2240 std::list<Vector<int> > GameMap::getNearbyPoints(Vector<int> pos, int dist) in getNearbyPoints() function in GameMap