Home
last modified time | relevance | path

Searched refs:getNetworkVersionString (Results 1 – 7 of 7) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/network/
H A Dclient_interface.cpp96 if(networkMessageIntro.getVersionString()!=getNetworkVersionString()){ in updateLobby()
102 NetworkMessageIntro sendNetworkMessageIntro(getNetworkVersionString(), getHostName(), -1); in updateLobby()
H A Dconnection_slot.cpp49 …NetworkMessageIntro networkMessageIntro(getNetworkVersionString(), socket->getHostName(), playerIn… in update()
/dports/games/glest/glest_source_3.2.2/source/glest_game/facilities/
H A Dgame_util.h30 string getNetworkVersionString();
H A Dgame_util.cpp31 string getNetworkVersionString(){ in getNetworkVersionString() function
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/facilities/
H A Dgame_util.h43 string getNetworkVersionString();
H A Dgame_util.cpp181 string getNetworkVersionString() { in getNetworkVersionString() function
367 getNetworkVersionString(); in initSpecialStrings()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/
H A Dmain.cpp4907 …::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str()… in glestMain()
4909 …tputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str()… in glestMain()