Searched refs:getNewScene (Results 1 – 10 of 10) sorted by relevance
83 int getNewScene() const { in getNewScene() function
339 _nextSceneId = _vm->_settings->getNewScene(); in loopStartSpecial()
1086 …if (_settings->getNewScene() != -1 && !_sceneScript->isInsideScript() && !_aiScripts->isInsideScri… in gameTick()
361 _nextSceneId = _vm->_settings->getNewScene(); in loopStartSpecial()
1142 …if (_settings->getNewScene() != -1 && !_sceneScript->isInsideScript() && !_aiScripts->isInsideScri… in gameTick()
75 Scene *getNewScene();
123 _scene = getNewScene(); in sceneChange()131 Scene *SceneManager::getNewScene() { in getNewScene() function in TsAGE::SceneManager