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Searched refs:getNewScene (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsettings.h83 int getNewScene() const { in getNewScene() function
H A Dscene.cpp339 _nextSceneId = _vm->_settings->getNewScene(); in loopStartSpecial()
H A Dbladerunner.cpp1086 …if (_settings->getNewScene() != -1 && !_sceneScript->isInsideScript() && !_aiScripts->isInsideScri… in gameTick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsettings.h83 int getNewScene() const { in getNewScene() function
H A Dscene.cpp361 _nextSceneId = _vm->_settings->getNewScene(); in loopStartSpecial()
H A Dbladerunner.cpp1142 …if (_settings->getNewScene() != -1 && !_sceneScript->isInsideScript() && !_aiScripts->isInsideScri… in gameTick()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dscenes.h75 Scene *getNewScene();
H A Dscenes.cpp123 _scene = getNewScene(); in sceneChange()
131 Scene *SceneManager::getNewScene() { in getNewScene() function in TsAGE::SceneManager
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dscenes.h75 Scene *getNewScene();
H A Dscenes.cpp123 _scene = getNewScene(); in sceneChange()
131 Scene *SceneManager::getNewScene() { in getNewScene() function in TsAGE::SceneManager