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Searched refs:getNoModelLightingEntry (Results 1 – 2 of 2) sorted by relevance

/dports/games/scorched3d/scorched/src/launcher/wxdialogs/
H A DDisplayDialog.cpp409 …IDC_NODYNAMICLIGHT_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getNoModelLightingEntry()… in refreshScreen()
646 …OptionsDisplay::instance()->getNoModelLightingEntry().setValue(IDC_NODYNAMICLIGHT_CTRL->GetValue()… in TransferDataFromWindow()
/dports/games/scorched3d/scorched/src/client/graph/
H A DOptionsDisplay.h104 OptionEntryBool &getNoModelLightingEntry() { return noModelLighting_; } in getNoModelLightingEntry() function