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Searched refs:getNormalizedVector (Results 1 – 10 of 10) sorted by relevance

/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp29 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
398 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
416 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp29 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
446 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
464 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp29 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
446 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
464 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp30 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
560 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
578 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp30 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
616 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
634 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()