/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 29 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 398 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 416 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 29 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 446 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 464 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 29 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 446 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 464 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 30 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 560 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 578 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 30 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 616 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 634 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 28 getNormalizedVector(const btVector3& v) in getNormalizedVector() function 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
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