Searched refs:getPathFinderType (Results 1 – 7 of 7) sorted by relevance
72 switch(this->game->getGameSettings()->getPathFinderType()) { in init()411 switch(this->game->getGameSettings()->getPathFinderType()) { in spawnUnit()632 switch(this->game->getGameSettings()->getPathFinderType()) { in updateMove()791 switch(this->game->getGameSettings()->getPathFinderType()) { in updateAttack()1091 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild()1138 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild()1154 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild()1183 switch(this->game->getGameSettings()->getPathFinderType()) { in updateBuild()2208 switch(this->game->getGameSettings()->getPathFinderType()) { in updateRepair()2364 switch(this->game->getGameSettings()->getPathFinderType()) { in updateProduce()[all …]
1332 switch(game->getGameSettings()->getPathFinderType()) { in createUnit()2264 switch(game->getGameSettings()->getPathFinderType()) { in initUnits()
388 PathFinderType getPathFinderType() const { return pathFinderType; } in getPathFinderType() function
1397 …erType=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getPathFinderType()) << std::e… in saveGameSettingsToFile()
753 if( game->getGameSettings()->getPathFinderType() == pfBasic) { in init()
5196 switch(settings->getPathFinderType()) {
766 data.pathFinderType = gameSettings->getPathFinderType(); in NetworkMessageLaunch()