Searched refs:getPlayerChunk (Results 1 – 4 of 4) sorted by relevance
55 …bool getPlayerChunk(void* outputBuffer, const chronos::usec& outputBufferDacTime, uint32_t frames);
237 bool Stream::getPlayerChunk(void* outputBuffer, const cs::usec& outputBufferDacTime, uint32_t frame… in getPlayerChunk() function in Stream444 bool result = getPlayerChunk(outputBuffer, outputBufferDacTime, frames); in getPlayerChunkOrSilence()
373 if (stream_->getPlayerChunk(queueBuffer.get(), in worker()
628 if (stream_->getPlayerChunk(buffer_.data(), delay, framesAvail)) in worker()