/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/scenes/joints/ |
H A D | JointsScene.cpp | 104 mPhysicsWorld->destroyRigidBody(mPropellerBox->getRigidBody()); in ~JointsScene() 105 mPhysicsWorld->destroyRigidBody(mFixedJointBox1->getRigidBody()); in ~JointsScene() 106 mPhysicsWorld->destroyRigidBody(mFixedJointBox2->getRigidBody()); in ~JointsScene() 121 mPhysicsWorld->destroyRigidBody(mFloor->getRigidBody()); in ~JointsScene() 311 rp3d::RigidBody* body1 = mSliderJointBottomBox->getRigidBody(); in createSliderJoint() 312 rp3d::RigidBody* body2 = mSliderJointTopBox->getRigidBody(); in createSliderJoint() 353 rp3d::RigidBody* body1 = mPropellerBox->getRigidBody(); in createPropellerHingeJoint() 354 rp3d::RigidBody* body2 = mSliderJointTopBox->getRigidBody(); in createPropellerHingeJoint() 412 rp3d::RigidBody* body1 = mFixedJointBox1->getRigidBody(); in createFixedJoints() 424 rp3d::RigidBody* body2 = mFixedJointBox2->getRigidBody(); in createFixedJoints() [all …]
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/constraint/ |
H A D | Joint.cpp | 43 return mWorld.mRigidBodyComponents.getRigidBody(body1Entiy); in getBody1() 52 return mWorld.mRigidBodyComponents.getRigidBody(body2Entiy); in getBody2() 80 … RigidBody* body1 = static_cast<RigidBody*>(mWorld.mRigidBodyComponents.getRigidBody(body1Entity)); in awakeBodies() 81 … RigidBody* body2 = static_cast<RigidBody*>(mWorld.mRigidBodyComponents.getRigidBody(body2Entity)); in awakeBodies()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 157 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 159 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 222 btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition(); in rayCast() 224 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 264 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 278 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 287 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 318 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 320 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 332 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 146 inline btRigidBody* getRigidBody() in getRigidBody() function 151 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 150 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 152 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 213 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in rayCast() 215 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 253 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 265 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 274 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 305 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 307 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 315 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 133 inline btRigidBody* getRigidBody() in getRigidBody() function 138 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 150 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 152 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 213 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in rayCast() 215 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 253 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 265 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 274 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 305 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 307 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 315 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 133 inline btRigidBody* getRigidBody() in getRigidBody() function 138 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 150 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 152 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 213 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in rayCast() 215 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 253 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 265 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 274 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 305 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 307 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 315 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 133 inline btRigidBody* getRigidBody() in getRigidBody() function 138 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 157 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 159 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 222 btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition(); in rayCast() 224 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 264 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 278 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 287 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 319 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 321 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 333 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 144 inline btRigidBody* getRigidBody() in getRigidBody() function 149 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 150 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 152 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 213 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in rayCast() 215 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 253 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 265 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 274 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 305 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 307 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 315 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 133 inline btRigidBody* getRigidBody() in getRigidBody() function 138 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 157 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 159 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 222 btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition(); in rayCast() 224 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 264 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 278 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 287 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 319 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 321 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 333 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 146 inline btRigidBody* getRigidBody() in getRigidBody() function 151 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 150 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 152 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 213 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in rayCast() 215 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 253 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 265 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 274 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 305 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 307 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 315 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 133 inline btRigidBody* getRigidBody() in getRigidBody() function 138 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 157 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 159 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 222 btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition(); in rayCast() 224 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 264 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 278 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 287 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 318 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 320 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 332 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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H A D | btRaycastVehicle.h | 146 inline btRigidBody* getRigidBody() in getRigidBody() function 151 const btRigidBody* getRigidBody() const in getRigidBody() function
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 149 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 151 getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); in updateWheelTransformsWS() 214 btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition(); in rayCast() 216 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 256 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 270 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle() 279 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle() 310 …btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(… in updateVehicle() 312 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 324 btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() [all …]
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/scenes/cubes/ |
H A D | CubesScene.cpp | 90 mFloor->getRigidBody()->setType(rp3d::BodyType::STATIC); in CubesScene() 112 mPhysicsWorld->destroyRigidBody((*it)->getRigidBody()); in ~CubesScene() 119 mPhysicsWorld->destroyRigidBody(mFloor->getRigidBody()); in ~CubesScene()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/scenes/cubestack/ |
H A D | CubeStackScene.cpp | 91 mFloor->getRigidBody()->setType(rp3d::BodyType::STATIC); in CubeStackScene() 113 mPhysicsWorld->destroyRigidBody((*it)->getRigidBody()); in ~CubeStackScene() 120 mPhysicsWorld->destroyRigidBody(mFloor->getRigidBody()); in ~CubeStackScene()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/common/ |
H A D | PhysicsObject.h | 87 reactphysics3d::RigidBody* getRigidBody(); 111 inline rp3d::RigidBody* PhysicsObject::getRigidBody() { in getRigidBody() function
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/ |
H A D | btKart.cpp | 193 if (interpolatedTransform && (getRigidBody()->getMotionState())) in updateWheelTransformsWS() 195 getRigidBody()->getMotionState()->getWorldTransform(chassis_trans); in updateWheelTransformsWS() 319 - getRigidBody()->getCenterOfMassPosition(); in rayCast() 322 getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast() 413 return getRigidBody()->getCenterOfMassTransform(); in getChassisWorldTransform() 480 - getRigidBody()->getCenterOfMassPosition(); in updateVehicle() 482 getRigidBody()->applyImpulse(impulse, relpos); in updateVehicle() 870 getRigidBody()->getCenterOfMassTransform() in updateFriction()
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