Searched refs:getSSTexture (Results 1 – 4 of 4) sorted by relevance
73 if (!(tex_loading_screen = getSSTexture().loadTexture("/textures/splash/loading.png"))) in load()76 if (!(tex_splash_screen = getSSTexture().loadTexture("/textures/splash/splash.jpg"))) in load()964 tl.tex_screenshot = getSSTexture().loadTexture(PUtil::assemblePath(val, tl.filename)); in loadLevel()969 tl.tex_minimap = getSSTexture().loadTexture(PUtil::assemblePath(val, tl.filename)); in loadLevel()1119 if (!(tex_detail = getSSTexture().loadTexture("/textures/detail.jpg"))) return false; in loadAll()1120 if (!(tex_dirt = getSSTexture().loadTexture("/textures/dust.png"))) return false; in loadAll()1125 if (!(tex_hud_revs = getSSTexture().loadTexture("/textures/dial_rev.png"))) return false; in loadAll()1148 PTexture *tex_cdsign = getSSTexture().loadTexture(origdir + '/' + *fname); in loadAll()1336 tex_sky[0] = getSSTexture().loadTexture(game->weather.cloud.texname); in startGame()1340 tex_sky[0] = getSSTexture().loadTexture("/textures/sky/blue.jpg"); in startGame()[all …]
167 terrain = new PTerrain (walk, filename, app->getSSTexture ()); in loadLevel()
171 PSSTexture & getSSTexture() in getSSTexture() function
771 if (mesh->effect->renderBegin(&numPasses, getSSTexture())) { in drawModel()