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Searched refs:getSafetyMap (Results 1 – 1 of 1) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c2337 static short **getSafetyMap(creature *monst) { in getSafetyMap() function
2369 blinkSafetyMap = getSafetyMap(monst); in monsterBlinkToSafety()
3370 dir = nextStep(getSafetyMap(monst), monst->xLoc, monst->yLoc, NULL, true); in monstersTurn()