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Searched refs:getSaveStateName (Results 1 – 25 of 77) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dsaveload.cpp52 Common::String Sword2Engine::getSaveStateName(int slot) const { in getSaveStateName() function in Sword2::Sword2Engine
128 Common::String saveFileName = getSaveStateName(slotNo); in saveData()
206 Common::String saveFileName = getSaveStateName(slotNo); in restoreData()
373 Common::String saveFileName = getSaveStateName(slotNo); in getSaveDescription()
396 Common::String saveFileName = getSaveStateName(slotNo); in saveExists()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dsaveload.cpp133 Common::String fileName = getSaveStateName(slot); in loadGameState()
140 Common::String fileName = getSaveStateName(slot); in saveGameState()
153 Common::String NeverhoodEngine::getSaveStateName(int slot) const { in getSaveStateName() function in Neverhood::NeverhoodEngine
H A Dneverhood.h124 Common::String getSaveStateName(int slot) const override;
/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dmetaengine.cpp276 bool gameLoaded = makeLoad(getSaveStateName(slot)); in loadGameState()
306 makeSave(getSaveStateName(slot), getTotalPlayTime() / 1000, desc, isAutosave); in saveGameState()
313 Common::String CineEngine::getSaveStateName(int slot) const { in getSaveStateName() function in Cine::CineEngine
/dports/games/scummvm/scummvm-2.5.1/engines/mortevielle/
H A Dsaveload.cpp150 Common::String filename = _vm->getSaveStateName(n); in saveGame()
175 return loadGame(_vm->getSaveStateName(slot)); in loadGame()
179 return saveGame(slot, _vm->getSaveStateName(slot)); in saveGame()
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/
H A Dmutationofjb.cpp128 const Common::String saveName = getSaveStateName(slot); in loadGameState()
152 getSaveStateName(slot)); in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/macventure/
H A Dsaveload.cpp142 Common::String saveFileName = getSaveStateName(slot); in loadGameState()
153 Common::String saveFileName = getSaveStateName(slot); in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dsaveload.cpp154 _vm->getSaveStateName(slot)); in saveGame()
180 _vm->getSaveStateName(slot)); in loadGame()
218 _vm->getSaveStateName(slot)); in readSavegameHeader()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dsaveload.cpp135 g_vm->getSaveStateName(slot)); in save()
186 g_vm->getSaveStateName(slot)); in restore()
357 Common::String slot1Name = g_vm->getSaveStateName(1); in savegamesExist()
/dports/games/scummvm/scummvm-2.5.1/engines/lab/
H A Dsavegame.cpp129 Common::String fileName = getSaveStateName(slot); in saveGame()
174 Common::String fileName = getSaveStateName(slot); in loadGame()
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/file/
H A Dsave_manager.cpp85 Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->getSaveStateName(slot)); in saveGame()
255 …Stream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->getSaveStateName(slot)); in getSlotFile()
/dports/games/scummvm/scummvm-2.5.1/engines/cge2/
H A Dsaveload.cpp59 Common::String slotName = getSaveStateName(slotNumber); in saveGame()
96 Common::String slotName = getSaveStateName(slotNumber); in loadGame()
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dsaveload.cpp796 Common::String fileName = getSaveStateName(slot); in doSave()
808 Common::String fileName = getSaveStateName(slot); in doLoad()
858 Common::String fileName = getSaveStateName(slotId); in getSavegameInformation()
1063 Common::String saveNameBuffer = getSaveStateName(ConfMan.getInt("save_slot")); in checkQuickLoad()
1076 Common::String saveLoadSlot = getSaveStateName(slot); in loadGameState()
1091 Common::String saveLoadSlot = getSaveStateName(slot); in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dsaves.cpp119 …Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(g_vm->getSaveStateName(sl… in saveGameState()
161 g_vm->getSaveStateName(slot)); in loadGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dsaveload.cpp58 Common::String GriffonEngine::getSaveStateName(int slot) const { in getSaveStateName() function in Griffon::GriffonEngine
144 Common::String filename = getSaveStateName(slotnum); in loadPlayer()
/dports/games/scummvm/scummvm-2.5.1/engines/tucker/
H A Dsaveload.cpp96 Common::String fileName = getSaveStateName(slot); in loadGameState()
238 Common::String fileName = getSaveStateName(slot); in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/
H A Dnuvie.cpp305 Common::String filename = getSaveStateName(slot); in loadGameState()
324 Common::String filename = getSaveStateName(slot); in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Ddraci.h71 Common::String getSaveStateName(int slot) const override { return getSavegameFile(slot); } in getSaveStateName() function
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dsky.h105 virtual Common::String getSaveStateName(int slot) const override { in getSaveStateName() function
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dcruise.h99 Common::String getSaveStateName(int slot) const override { return getSavegameFile(slot); } in getSaveStateName() function
/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/
H A Dsaveload.cpp185 Common::String fileName = getSaveStateName(slot); in loadGameState()
191 Common::String fileName = getSaveStateName(slot); in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dqueen.cpp273 Common::String QueenEngine::getSaveStateName(int slot) const { in getSaveStateName() function in Queen::QueenEngine
285 Common::String name = getSaveStateName(slot); in makeGameStateName()
H A Dqueen.h102 virtual Common::String getSaveStateName(int slot) const override;
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dsword1.h117 virtual Common::String getSaveStateName(int slot) const override { in getSaveStateName() function
/dports/games/scummvm/scummvm-2.5.1/engines/pink/
H A Dpink.h103 virtual Common::String getSaveStateName(int slot) const override { in getSaveStateName() function

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