/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | inventory.cpp | 318 sceneId = _vm->_scene->getSceneId(); in closeInventionBook() 320 if ((uint)_vm->_scene->getSceneId() == 0x27) { in closeInventionBook() 330 if ((uint)_vm->_scene->getSceneId() == 0x27) { in closeInventionBook() 337 _vm->_scene->loadScene(_vm->_scene->getSceneId(), 0x1e); in closeInventionBook()
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H A D | scene.h | 70 uint16 getSceneId();
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H A D | cursor.cpp | 202 if (ini->sceneId != _vm->_scene->getSceneId()) { in updateIniFromScene()
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H A D | dragons.cpp | 860 return _scene->getSceneId(); in getCurrentSceneId() 873 uint16 currentSceneId = _scene->getSceneId(); in getIniFromImg() 918 uint16 currentSceneId = _scene->getSceneId(); in engineFlag0x20UpdateFunction()
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H A D | scene.cpp | 423 uint16 Scene::getSceneId() { in getSceneId() function in Dragons::Scene
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H A D | scriptopcodes.cpp | 913 _vm->_scene->_mapTransitionEffectSceneID = _vm->_scene->getSceneId(); in opLoadScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.h | 83 int getSceneId() const { return _sceneId; } in getSceneId() function
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H A D | set.cpp | 438 switch (_vm->_scene->getSceneId()) { in overrideSceneObjectInfo() 578 switch (_vm->_scene->getSceneId()) { in patchInAdditionalObjectsInSet() 657 switch (_vm->_scene->getSceneId()) { in patchOutBadObjectsFromSet()
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H A D | debugger.cpp | 230 dbgDrawnObj.sceneId = _vm->_scene->getSceneId(); in cmdDraw() 765 && sceneList[i].scene == _vm->_scene->getSceneId()) in cmdScene() 770 _vm->_scene->getSceneId(), sceneList[i].name); in cmdScene() 2295 …eObject->id - kSceneObjectOffsetObjects, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawSceneObjects() 2315 …ndInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawLights() 2349 …findInDbgDrawList(debuggerObjTypeFog, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawFogs() 2389 …DrawList(debuggerObjTypeRegionNormal, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawRegions() 2402 …bgDrawList(debuggerObjTypeRegionExit, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawRegions() 2482 …InDbgDrawList(debuggerObjTypeWalkbox, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawWalkboxes() 2500 …dInDbgDrawList(debuggerObjTypeEffect, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawScreenEffects() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.h | 83 int getSceneId() const { return _sceneId; } in getSceneId() function
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H A D | set.cpp | 438 switch (_vm->_scene->getSceneId()) { in overrideSceneObjectInfo() 578 switch (_vm->_scene->getSceneId()) { in patchInAdditionalObjectsInSet() 657 switch (_vm->_scene->getSceneId()) { in patchOutBadObjectsFromSet()
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H A D | debugger.cpp | 233 dbgDrawnObj.sceneId = _vm->_scene->getSceneId(); in cmdDraw() 858 && sceneList[i].scene == _vm->_scene->getSceneId()) in cmdScene() 863 _vm->_scene->getSceneId(), sceneList[i].name); in cmdScene() 2409 …eObject->id - kSceneObjectOffsetObjects, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawSceneObjects() 2429 …ndInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawLights() 2463 …findInDbgDrawList(debuggerObjTypeFog, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawFogs() 2503 …DrawList(debuggerObjTypeRegionNormal, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawRegions() 2516 …bgDrawList(debuggerObjTypeRegionExit, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawRegions() 2593 …InDbgDrawList(debuggerObjTypeWalkbox, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawWalkboxes() 2611 …dInDbgDrawList(debuggerObjTypeEffect, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawScreenEffects() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | cstime_game.cpp | 215 return _scene->getSceneId() + (_id + 1) * 200; in getChrBaseId() 840 uint16 resourceId = getSceneId(); in installGroup() 852 uint16 resourceId = getSceneId(); in buildScene() 885 _vm->getView()->removeGroup(getSceneId()); in leave() 888 uint16 CSTimeScene::getSceneId() { in getSceneId() function in Mohawk::CSTimeScene
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H A D | cstime_game.h | 199 uint16 getSceneId();
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H A D | cstime.cpp | 511 …tures[event.param2] = _view->installViewFeature(_case->getCurrScene()->getSceneId() + event.param2… in triggerEvent()
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/ |
H A D | cstime_game.cpp | 215 return _scene->getSceneId() + (_id + 1) * 200; in getChrBaseId() 840 uint16 resourceId = getSceneId(); in installGroup() 852 uint16 resourceId = getSceneId(); in buildScene() 885 _vm->getView()->removeGroup(getSceneId()); in leave() 888 uint16 CSTimeScene::getSceneId() { in getSceneId() function in Mohawk::CSTimeScene
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H A D | cstime_game.h | 199 uint16 getSceneId();
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H A D | cstime.cpp | 505 …tures[event.param2] = _view->installViewFeature(_case->getCurrScene()->getSceneId() + event.param2… in triggerEvent()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | police_maze.cpp | 165 if (_vm->_scene->getSceneId() == kScenePS13) { in tick()
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H A D | script.cpp | 992 return _vm->_scene->getSceneId(); in Player_Query_Current_Scene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | police_maze.cpp | 165 if (_vm->_scene->getSceneId() == kScenePS13) { in tick()
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H A D | script.cpp | 1025 return _vm->_scene->getSceneId(); in Player_Query_Current_Scene()
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