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Searched refs:getSceneId (Results 1 – 22 of 22) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dinventory.cpp318 sceneId = _vm->_scene->getSceneId(); in closeInventionBook()
320 if ((uint)_vm->_scene->getSceneId() == 0x27) { in closeInventionBook()
330 if ((uint)_vm->_scene->getSceneId() == 0x27) { in closeInventionBook()
337 _vm->_scene->loadScene(_vm->_scene->getSceneId(), 0x1e); in closeInventionBook()
H A Dscene.h70 uint16 getSceneId();
H A Dcursor.cpp202 if (ini->sceneId != _vm->_scene->getSceneId()) { in updateIniFromScene()
H A Ddragons.cpp860 return _scene->getSceneId(); in getCurrentSceneId()
873 uint16 currentSceneId = _scene->getSceneId(); in getIniFromImg()
918 uint16 currentSceneId = _scene->getSceneId(); in engineFlag0x20UpdateFunction()
H A Dscene.cpp423 uint16 Scene::getSceneId() { in getSceneId() function in Dragons::Scene
H A Dscriptopcodes.cpp913 _vm->_scene->_mapTransitionEffectSceneID = _vm->_scene->getSceneId(); in opLoadScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.h83 int getSceneId() const { return _sceneId; } in getSceneId() function
H A Dset.cpp438 switch (_vm->_scene->getSceneId()) { in overrideSceneObjectInfo()
578 switch (_vm->_scene->getSceneId()) { in patchInAdditionalObjectsInSet()
657 switch (_vm->_scene->getSceneId()) { in patchOutBadObjectsFromSet()
H A Ddebugger.cpp230 dbgDrawnObj.sceneId = _vm->_scene->getSceneId(); in cmdDraw()
765 && sceneList[i].scene == _vm->_scene->getSceneId()) in cmdScene()
770 _vm->_scene->getSceneId(), sceneList[i].name); in cmdScene()
2295 …eObject->id - kSceneObjectOffsetObjects, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawSceneObjects()
2315 …ndInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawLights()
2349 …findInDbgDrawList(debuggerObjTypeFog, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawFogs()
2389 …DrawList(debuggerObjTypeRegionNormal, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawRegions()
2402 …bgDrawList(debuggerObjTypeRegionExit, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawRegions()
2482 …InDbgDrawList(debuggerObjTypeWalkbox, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawWalkboxes()
2500 …dInDbgDrawList(debuggerObjTypeEffect, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawScreenEffects()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.h83 int getSceneId() const { return _sceneId; } in getSceneId() function
H A Dset.cpp438 switch (_vm->_scene->getSceneId()) { in overrideSceneObjectInfo()
578 switch (_vm->_scene->getSceneId()) { in patchInAdditionalObjectsInSet()
657 switch (_vm->_scene->getSceneId()) { in patchOutBadObjectsFromSet()
H A Ddebugger.cpp233 dbgDrawnObj.sceneId = _vm->_scene->getSceneId(); in cmdDraw()
858 && sceneList[i].scene == _vm->_scene->getSceneId()) in cmdScene()
863 _vm->_scene->getSceneId(), sceneList[i].name); in cmdScene()
2409 …eObject->id - kSceneObjectOffsetObjects, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawSceneObjects()
2429 …ndInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawLights()
2463 …findInDbgDrawList(debuggerObjTypeFog, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawFogs()
2503 …DrawList(debuggerObjTypeRegionNormal, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawRegions()
2516 …bgDrawList(debuggerObjTypeRegionExit, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawRegions()
2593 …InDbgDrawList(debuggerObjTypeWalkbox, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawWalkboxes()
2611 …dInDbgDrawList(debuggerObjTypeEffect, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1) in drawScreenEffects()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dcstime_game.cpp215 return _scene->getSceneId() + (_id + 1) * 200; in getChrBaseId()
840 uint16 resourceId = getSceneId(); in installGroup()
852 uint16 resourceId = getSceneId(); in buildScene()
885 _vm->getView()->removeGroup(getSceneId()); in leave()
888 uint16 CSTimeScene::getSceneId() { in getSceneId() function in Mohawk::CSTimeScene
H A Dcstime_game.h199 uint16 getSceneId();
H A Dcstime.cpp511 …tures[event.param2] = _view->installViewFeature(_case->getCurrScene()->getSceneId() + event.param2… in triggerEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dcstime_game.cpp215 return _scene->getSceneId() + (_id + 1) * 200; in getChrBaseId()
840 uint16 resourceId = getSceneId(); in installGroup()
852 uint16 resourceId = getSceneId(); in buildScene()
885 _vm->getView()->removeGroup(getSceneId()); in leave()
888 uint16 CSTimeScene::getSceneId() { in getSceneId() function in Mohawk::CSTimeScene
H A Dcstime_game.h199 uint16 getSceneId();
H A Dcstime.cpp505 …tures[event.param2] = _view->installViewFeature(_case->getCurrScene()->getSceneId() + event.param2… in triggerEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dpolice_maze.cpp165 if (_vm->_scene->getSceneId() == kScenePS13) { in tick()
H A Dscript.cpp992 return _vm->_scene->getSceneId(); in Player_Query_Current_Scene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dpolice_maze.cpp165 if (_vm->_scene->getSceneId() == kScenePS13) { in tick()
H A Dscript.cpp1025 return _vm->_scene->getSceneId(); in Player_Query_Current_Scene()