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Searched refs:getScreenshotsPath (Results 1 – 24 of 24) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/macosx/
H A Dmacosx.h48 virtual Common::String getScreenshotsPath();
H A Dmacosx.cpp190 Common::String OSystem_MacOSX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_MacOSX
/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/win32/
H A Dwin32.h41 virtual Common::String getScreenshotsPath();
H A Dwin32.cpp153 Common::String OSystem_Win32::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_Win32
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/macosx/
H A Dmacosx.h50 virtual Common::String getScreenshotsPath();
H A Dmacosx.cpp221 Common::String OSystem_MacOSX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_MacOSX
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/posix/
H A Dposix.h45 Common::String getScreenshotsPath() override;
H A Dposix.cpp236 Common::String OSystem_POSIX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_POSIX
238 const Common::String path = OSystem_SDL::getScreenshotsPath(); in getScreenshotsPath()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/win32/
H A Dwin32.h46 virtual Common::String getScreenshotsPath();
H A Dwin32.cpp222 Common::String OSystem_Win32::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_Win32
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/posix/
H A Dposix.h39 Common::String getScreenshotsPath() override;
H A Dposix.cpp239 Common::String OSystem_POSIX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_POSIX
241 const Common::String path = OSystem_SDL::getScreenshotsPath(); in getScreenshotsPath()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/macosx/
H A Dmacosx.h53 virtual Common::String getScreenshotsPath() override;
H A Dmacosx.cpp263 Common::String OSystem_MacOSX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_MacOSX
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/win32/
H A Dwin32.h50 virtual Common::String getScreenshotsPath() override;
H A Dwin32.cpp235 Common::String OSystem_Win32::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_Win32
/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/
H A Dsdl.h89 virtual Common::String getScreenshotsPath();
H A Dsdl.cpp632 Common::String OSystem_SDL::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_SDL
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/
H A Dsdl.h89 virtual Common::String getScreenshotsPath();
H A Dsdl.cpp573 Common::String OSystem_SDL::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_SDL
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/
H A Dsdl.h94 virtual Common::String getScreenshotsPath();
H A Dsdl.cpp722 Common::String OSystem_SDL::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_SDL
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/sdl/
H A Dsdl-graphics.cpp280 screenshotsPath = sdl_g_system->getScreenshotsPath(); in saveScreenshot()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/sdl/
H A Dsdl-graphics.cpp333 screenshotsPath = sdl_g_system->getScreenshotsPath(); in saveScreenshot()