/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/macosx/ |
H A D | macosx.h | 48 virtual Common::String getScreenshotsPath();
|
H A D | macosx.cpp | 190 Common::String OSystem_MacOSX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_MacOSX
|
/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/win32/ |
H A D | win32.h | 41 virtual Common::String getScreenshotsPath();
|
H A D | win32.cpp | 153 Common::String OSystem_Win32::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_Win32
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/macosx/ |
H A D | macosx.h | 50 virtual Common::String getScreenshotsPath();
|
H A D | macosx.cpp | 221 Common::String OSystem_MacOSX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_MacOSX
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/posix/ |
H A D | posix.h | 45 Common::String getScreenshotsPath() override;
|
H A D | posix.cpp | 236 Common::String OSystem_POSIX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_POSIX 238 const Common::String path = OSystem_SDL::getScreenshotsPath(); in getScreenshotsPath()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/win32/ |
H A D | win32.h | 46 virtual Common::String getScreenshotsPath();
|
H A D | win32.cpp | 222 Common::String OSystem_Win32::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_Win32
|
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/posix/ |
H A D | posix.h | 39 Common::String getScreenshotsPath() override;
|
H A D | posix.cpp | 239 Common::String OSystem_POSIX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_POSIX 241 const Common::String path = OSystem_SDL::getScreenshotsPath(); in getScreenshotsPath()
|
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/macosx/ |
H A D | macosx.h | 53 virtual Common::String getScreenshotsPath() override;
|
H A D | macosx.cpp | 263 Common::String OSystem_MacOSX::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_MacOSX
|
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/win32/ |
H A D | win32.h | 50 virtual Common::String getScreenshotsPath() override;
|
H A D | win32.cpp | 235 Common::String OSystem_Win32::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_Win32
|
/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/ |
H A D | sdl.h | 89 virtual Common::String getScreenshotsPath();
|
H A D | sdl.cpp | 632 Common::String OSystem_SDL::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_SDL
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/ |
H A D | sdl.h | 89 virtual Common::String getScreenshotsPath();
|
H A D | sdl.cpp | 573 Common::String OSystem_SDL::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_SDL
|
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/ |
H A D | sdl.h | 94 virtual Common::String getScreenshotsPath();
|
H A D | sdl.cpp | 722 Common::String OSystem_SDL::getScreenshotsPath() { in getScreenshotsPath() function in OSystem_SDL
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/sdl/ |
H A D | sdl-graphics.cpp | 280 screenshotsPath = sdl_g_system->getScreenshotsPath(); in saveScreenshot()
|
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/sdl/ |
H A D | sdl-graphics.cpp | 333 screenshotsPath = sdl_g_system->getScreenshotsPath(); in saveScreenshot()
|