/dports/sysutils/geteltorito/geteltorito-0.6/ |
H A D | geteltorito.pl | 57 sub getSector{ 134 $sector=getSector(17, 1, $imageFile ); 145 $sector=getSector($bootP, 1, $imageFile ); 205 $MBR=getSector($imgStart, 1, $imageFile ); 220 $image=getSector($imgStart, $cnt, $imageFile);
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/dports/sysutils/cdrkit/cdrkit-1.1.11/3rd-party/geteltorito/ |
H A D | geteltorito.pl | 46 sub getSector{ subroutine 123 $sector=getSector(17, 1, $imageFile ); 134 $sector=getSector($bootP, 1, $imageFile ); 206 $image=getSector($imgStart, $cnt, $imageFile);
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/dports/sysutils/genisoimage/cdrkit-1.1.11/3rd-party/geteltorito/ |
H A D | geteltorito.pl | 46 sub getSector{ 123 $sector=getSector(17, 1, $imageFile ); 134 $sector=getSector($bootP, 1, $imageFile ); 206 $image=getSector($imgStart, $cnt, $imageFile);
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.cpp | 1120 Sector *sector = game_g->getMap()->getSector(x, y); in createSectors() 1143 Sector *enemy_sector = game_g->getMap()->getSector(ex, ey); in createSectors() 1510 if( game_g->getMap()->getSector(x, y) != NULL ) { in draw() 2402 if( selected_army->getSector() != game_g->getMap()->getSector(map_x, map_y) ) { in mouseClick() 2409 …if( this->moveArmyTo(selected_army->getSector()->getXPos(), selected_army->getSector()->getYPos(),… in mouseClick() 2650 if( selected_army->getSector() != current_sector ) { in mouseClick() 2900 …p()->getSector(x, y)->getPlayer() == current_sector->getPlayer() || game_g->getMap()->getSector(x,… in refreshButtons() 3069 Sector *src = game_g->getMap()->getSector(src_x, src_y); in returnArmy() 3077 Sector *src = game_g->getMap()->getSector(src_x, src_y); in moveArmyTo() 3086 Sector *src = game_g->getMap()->getSector(src_x, src_y); in moveAssembledArmyTo() [all …]
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H A D | tutorial.cpp | 150 const Sector *sector = game_g->getMap()->getSector(x, y); in canProceed() 180 const Sector *sector = game_g->getMap()->getSector(x, y); in canProceed() 225 Sector *start_sector = game_g->getMap()->getSector(start_map_x, start_map_y); in initCards() 227 Sector *enemy_sector = game_g->getMap()->getSector(2, 2); in initCards() 424 Sector *start_sector = game_g->getMap()->getSector(start_map_x, start_map_y); in initCards() 572 Sector *start_sector = game_g->getMap()->getSector(start_map_x, start_map_y); in initCards()
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H A D | player.cpp | 665 Sector *c_sector = game_g->getMap()->getSector(x, y); in doSectorAI() 869 Sector *c_sector = game_g->getMap()->getSector(x, y); in doSectorAI() 910 Sector *c_sector = game_g->getMap()->getSector(x, y); in doSectorAI() 935 Sector *c_sector = game_g->getMap()->getSector(x, y); in doSectorAI() 1094 Sector *sector = game_g->getMap()->getSector(x, y); in doAIUpdate() 1130 Sector *c_sector = game_g->getMap()->getSector(cx, cy); in doAIUpdate()
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H A D | game.cpp | 460 const Sector *Map::getSector(int x, int y) const { in getSector() function in Map 466 Sector *Map::getSector(int x, int y) { in getSector() function in Map 4057 Sector *sector = map->getSector(x, y); in updateGame() 4310 Sector *sector = map->getSector(x, y); in runTests() 4357 Sector *start_sector = map->getSector(sx, sy); in runTests() 4441 Sector *start_sector = map->getSector(sx, sy); in runTests() 4522 Sector *start_sector = map->getSector(sx, sy); in runTests() 4578 Sector *sector = map->getSector(ex, ey); in runTests() 4830 Sector *sector = map->getSector(ex, ey); in runTests() 5098 const Sector *sector = map->getSector(1, 3); in runTests() [all …]
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H A D | game.h | 564 const Sector *getSector(int x, int y) const; 565 Sector *getSector(int x, int y);
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | camera.h | 250 uint16 ownerBoxIndex = level->getSector(target.room, target.pos)->boxIndex; in traceClip() 251 uint16 cameraBoxIndex = level->getSector(to.room, to.pos)->boxIndex; in traceClip() 286 level->getSector(to.room, to.pos); in traceClip() 337 TR::Room::Sector *sector = level->getSector(eye.room, eye.pos); in move() 343 sector = level->getSector(eye.room, eye.pos); in move() 522 level->getSector(eye.room, eye.pos); in update() 608 level->getSector(specRoom, specPos); in update() 661 level->getSector(eye.room, Core::viewPos.xyz()); in setup()
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H A D | collision.h | 121 TR::Room::Sector *s = &level->getSector(roomIndex, x, z, dx, dz); in getFloor() 124 s = &level->getSector(roomIndex, x, z, dx, dz); in getFloor()
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H A D | objects.h | 330 TR::Room::Sector *sector = level->getSector(roomIndex, pos); in update() 466 TR::Room::Sector *sector = level->getSector(roomIndex, pos); in update() 487 sector = level->getSector(roomIdx, v); in update() 493 sector = level->getSector(roomIndex, pos); in update() 537 TR::Room::Sector &s = level->getSector(getRoomIndex(), int(pos.x), int(pos.z), dx, dz); in updateFloor() 638 TR::Room::Sector &s = level->getSector(getRoomIndex(), int(pos.x), int(pos.z), dx, dz); in updateFloor() 694 sectors[0] = level->getSector(roomIndex[0], x, z, sectorIndex[0]); in BlockInfo() 704 sectors[1] = level->getSector(roomIndex[1], nx, nz, sectorIndex[1]); in BlockInfo() 1397 TR::Room::Sector *s = level->getSector(roomIndex, pos + dir * 2048.0f); in update() 1648 TR::Room::Sector &s = level->getSector(room, int(pos.x), int(pos.z), dx, dz); in Bubble() [all …]
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H A D | character.h | 93 TR::Room::Sector *sector = level->getSector(rIndex, pos); in getLightRoom() 105 TR::Room::Sector &s = level->getSector(getRoomIndex(), int(pos.x), int(pos.z), dx, dz); in updateZone()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/gba/ |
H A D | level.h | 544 const RoomInfo::Sector* getSector(int32 roomIndex, int32 x, int32 z) { in getSector() function 554 const RoomInfo::Sector *sector = getSector(roomIndex, pos->x, pos->z); in getRoomIndex() 577 sector = getSector(roomIndex, pos->x, pos->z); in getRoomIndex() 582 sector = getSector(roomIndex, pos->x, pos->z); in getRoomIndex()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_floor.c | 388 sec = getSector(secnum,i,1); in EV_DoFloor() 395 sec = getSector(secnum,i,0); in EV_DoFloor()
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H A D | p_spec.h | 76 sector_t *getSector(int currentSector,int line,int side);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_floor.c | 435 sec = getSector(secnum,i,1); in EV_DoFloor() 446 sec = getSector(secnum,i,0); in EV_DoFloor()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_floor.c | 357 sec = getSector(secnum, i, 1); in EV_DoFloor() 364 sec = getSector(secnum, i, 0); in EV_DoFloor()
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H A D | p_spec.h | 87 sector_t *getSector(int currentSector, int line, int side);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_floor.c | 352 sec = getSector(secnum, i, 1); in EV_DoFloor() 359 sec = getSector(secnum, i, 0); in EV_DoFloor()
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H A D | p_spec.h | 87 sector_t *getSector(int currentSector, int line, int side);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_floor.c | 435 sec = getSector(secnum,i,1); in EV_DoFloor() 446 sec = getSector(secnum,i,0); in EV_DoFloor()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_floor.c | 408 sec = getSector(secnum,i,1); in EV_DoFloor() 419 sec = getSector(secnum,i,0); in EV_DoFloor()
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H A D | p_spec.h | 73 getSector
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_floor.c | 484 sec = getSector(secnum,i,1); in EV_DoFloor() 495 sec = getSector(secnum,i,0); in EV_DoFloor()
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H A D | p_spec.h | 80 getSector
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