Home
last modified time | relevance | path

Searched refs:getSector (Results 1 – 25 of 59) sorted by relevance

123

/dports/sysutils/geteltorito/geteltorito-0.6/
H A Dgeteltorito.pl57 sub getSector{
134 $sector=getSector(17, 1, $imageFile );
145 $sector=getSector($bootP, 1, $imageFile );
205 $MBR=getSector($imgStart, 1, $imageFile );
220 $image=getSector($imgStart, $cnt, $imageFile);
/dports/sysutils/cdrkit/cdrkit-1.1.11/3rd-party/geteltorito/
H A Dgeteltorito.pl46 sub getSector{ subroutine
123 $sector=getSector(17, 1, $imageFile );
134 $sector=getSector($bootP, 1, $imageFile );
206 $image=getSector($imgStart, $cnt, $imageFile);
/dports/sysutils/genisoimage/cdrkit-1.1.11/3rd-party/geteltorito/
H A Dgeteltorito.pl46 sub getSector{
123 $sector=getSector(17, 1, $imageFile );
134 $sector=getSector($bootP, 1, $imageFile );
206 $image=getSector($imgStart, $cnt, $imageFile);
/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp1120 Sector *sector = game_g->getMap()->getSector(x, y); in createSectors()
1143 Sector *enemy_sector = game_g->getMap()->getSector(ex, ey); in createSectors()
1510 if( game_g->getMap()->getSector(x, y) != NULL ) { in draw()
2402 if( selected_army->getSector() != game_g->getMap()->getSector(map_x, map_y) ) { in mouseClick()
2409 …if( this->moveArmyTo(selected_army->getSector()->getXPos(), selected_army->getSector()->getYPos(),… in mouseClick()
2650 if( selected_army->getSector() != current_sector ) { in mouseClick()
2900 …p()->getSector(x, y)->getPlayer() == current_sector->getPlayer() || game_g->getMap()->getSector(x,… in refreshButtons()
3069 Sector *src = game_g->getMap()->getSector(src_x, src_y); in returnArmy()
3077 Sector *src = game_g->getMap()->getSector(src_x, src_y); in moveArmyTo()
3086 Sector *src = game_g->getMap()->getSector(src_x, src_y); in moveAssembledArmyTo()
[all …]
H A Dtutorial.cpp150 const Sector *sector = game_g->getMap()->getSector(x, y); in canProceed()
180 const Sector *sector = game_g->getMap()->getSector(x, y); in canProceed()
225 Sector *start_sector = game_g->getMap()->getSector(start_map_x, start_map_y); in initCards()
227 Sector *enemy_sector = game_g->getMap()->getSector(2, 2); in initCards()
424 Sector *start_sector = game_g->getMap()->getSector(start_map_x, start_map_y); in initCards()
572 Sector *start_sector = game_g->getMap()->getSector(start_map_x, start_map_y); in initCards()
H A Dplayer.cpp665 Sector *c_sector = game_g->getMap()->getSector(x, y); in doSectorAI()
869 Sector *c_sector = game_g->getMap()->getSector(x, y); in doSectorAI()
910 Sector *c_sector = game_g->getMap()->getSector(x, y); in doSectorAI()
935 Sector *c_sector = game_g->getMap()->getSector(x, y); in doSectorAI()
1094 Sector *sector = game_g->getMap()->getSector(x, y); in doAIUpdate()
1130 Sector *c_sector = game_g->getMap()->getSector(cx, cy); in doAIUpdate()
H A Dgame.cpp460 const Sector *Map::getSector(int x, int y) const { in getSector() function in Map
466 Sector *Map::getSector(int x, int y) { in getSector() function in Map
4057 Sector *sector = map->getSector(x, y); in updateGame()
4310 Sector *sector = map->getSector(x, y); in runTests()
4357 Sector *start_sector = map->getSector(sx, sy); in runTests()
4441 Sector *start_sector = map->getSector(sx, sy); in runTests()
4522 Sector *start_sector = map->getSector(sx, sy); in runTests()
4578 Sector *sector = map->getSector(ex, ey); in runTests()
4830 Sector *sector = map->getSector(ex, ey); in runTests()
5098 const Sector *sector = map->getSector(1, 3); in runTests()
[all …]
H A Dgame.h564 const Sector *getSector(int x, int y) const;
565 Sector *getSector(int x, int y);
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dcamera.h250 uint16 ownerBoxIndex = level->getSector(target.room, target.pos)->boxIndex; in traceClip()
251 uint16 cameraBoxIndex = level->getSector(to.room, to.pos)->boxIndex; in traceClip()
286 level->getSector(to.room, to.pos); in traceClip()
337 TR::Room::Sector *sector = level->getSector(eye.room, eye.pos); in move()
343 sector = level->getSector(eye.room, eye.pos); in move()
522 level->getSector(eye.room, eye.pos); in update()
608 level->getSector(specRoom, specPos); in update()
661 level->getSector(eye.room, Core::viewPos.xyz()); in setup()
H A Dcollision.h121 TR::Room::Sector *s = &level->getSector(roomIndex, x, z, dx, dz); in getFloor()
124 s = &level->getSector(roomIndex, x, z, dx, dz); in getFloor()
H A Dobjects.h330 TR::Room::Sector *sector = level->getSector(roomIndex, pos); in update()
466 TR::Room::Sector *sector = level->getSector(roomIndex, pos); in update()
487 sector = level->getSector(roomIdx, v); in update()
493 sector = level->getSector(roomIndex, pos); in update()
537 TR::Room::Sector &s = level->getSector(getRoomIndex(), int(pos.x), int(pos.z), dx, dz); in updateFloor()
638 TR::Room::Sector &s = level->getSector(getRoomIndex(), int(pos.x), int(pos.z), dx, dz); in updateFloor()
694 sectors[0] = level->getSector(roomIndex[0], x, z, sectorIndex[0]); in BlockInfo()
704 sectors[1] = level->getSector(roomIndex[1], nx, nz, sectorIndex[1]); in BlockInfo()
1397 TR::Room::Sector *s = level->getSector(roomIndex, pos + dir * 2048.0f); in update()
1648 TR::Room::Sector &s = level->getSector(room, int(pos.x), int(pos.z), dx, dz); in Bubble()
[all …]
H A Dcharacter.h93 TR::Room::Sector *sector = level->getSector(rIndex, pos); in getLightRoom()
105 TR::Room::Sector &s = level->getSector(getRoomIndex(), int(pos.x), int(pos.z), dx, dz); in updateZone()
/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/gba/
H A Dlevel.h544 const RoomInfo::Sector* getSector(int32 roomIndex, int32 x, int32 z) { in getSector() function
554 const RoomInfo::Sector *sector = getSector(roomIndex, pos->x, pos->z); in getRoomIndex()
577 sector = getSector(roomIndex, pos->x, pos->z); in getRoomIndex()
582 sector = getSector(roomIndex, pos->x, pos->z); in getRoomIndex()
/dports/games/heretic/glheretic-1.2/
H A Dp_floor.c388 sec = getSector(secnum,i,1); in EV_DoFloor()
395 sec = getSector(secnum,i,0); in EV_DoFloor()
H A Dp_spec.h76 sector_t *getSector(int currentSector,int line,int side);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_floor.c435 sec = getSector(secnum,i,1); in EV_DoFloor()
446 sec = getSector(secnum,i,0); in EV_DoFloor()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_floor.c357 sec = getSector(secnum, i, 1); in EV_DoFloor()
364 sec = getSector(secnum, i, 0); in EV_DoFloor()
H A Dp_spec.h87 sector_t *getSector(int currentSector, int line, int side);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_floor.c352 sec = getSector(secnum, i, 1); in EV_DoFloor()
359 sec = getSector(secnum, i, 0); in EV_DoFloor()
H A Dp_spec.h87 sector_t *getSector(int currentSector, int line, int side);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_floor.c435 sec = getSector(secnum,i,1); in EV_DoFloor()
446 sec = getSector(secnum,i,0); in EV_DoFloor()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_floor.c408 sec = getSector(secnum,i,1); in EV_DoFloor()
419 sec = getSector(secnum,i,0); in EV_DoFloor()
H A Dp_spec.h73 getSector
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_floor.c484 sec = getSector(secnum,i,1); in EV_DoFloor()
495 sec = getSector(secnum,i,0); in EV_DoFloor()
H A Dp_spec.h80 getSector

123