Home
last modified time | relevance | path

Searched refs:getShake (Results 1 – 6 of 6) sorted by relevance

/dports/games/scorched3d/scorched/src/common/weapons/
H A DWeaponExplosion.cpp78 newParams->setShake(shakeExp_.getValue(context, params_.getShake())); in fireWeapon()
/dports/games/scorched3d/scorched/src/common/actions/
H A DExplosionParams.h68 fixed getShake() { return shake_; } in getShake() function
H A DExplosion.cpp265 MainCamera::instance()->getCamera().addShake(params_->getShake().asFloat()); in init()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dskill_type.h235 bool getShake() const {return shake;} in getShake() function
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMCamera.h577 void getShake()const in getShake() function
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dunit_updater.cpp143 if (currSkill->getShake()) { in updateUnit()